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[7415] Fixed removing player from battlegrounds
Probably fixed bug with not ending battlegrounds - reported in previous commit message Fixed player will loose arena rating if 1. he doesn't click on enter rated arena window - and timer will expire 2. he logs out during time he is invited to rated arena match 3. if he logs out during fight in rated arena match Patch is not tested, i will test it as soon as possible. Signed-off-by: Triply <triply@getmangos.com>
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7 changed files with 112 additions and 109 deletions
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@ -234,7 +234,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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}
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sLog.outDebug("BattleGroundQueue: Removing player GUID %u, from queue_id %u", GUID_LOPART(guid), (uint32)queue_id);
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// ALL variables are corrcetly set
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// ALL variables are correctly set
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// We can ignore leveling up in queue - it should not cause crash
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// remove player from group
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// if only one player there, remove group
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@ -259,6 +259,22 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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if( (decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty()) )
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AnnounceWorld(group, guid, false);
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//if player leaves queue and he is invited to rated arena match, then he have to loose
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if( group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount )
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{
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ArenaTeam * at = objmgr.GetArenaTeamById(group->ArenaTeamId);
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if( at )
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{
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sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
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Player *plr = objmgr.GetPlayer(guid);
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if( plr )
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at->MemberLost(plr, group->OpponentsTeamRating);
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else
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at->OfflineMemberLost(guid, group->OpponentsTeamRating);
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at->SaveToDB();
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}
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}
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// remove group queue info if needed
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if( group->Players.empty() )
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{
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@ -1032,16 +1048,6 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = qpMap.find(m_PlayerGuid);
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if (qMapItr != qpMap.end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
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{
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if (qMapItr->second.GroupInfo->IsRated)
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{
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ArenaTeam * at = objmgr.GetArenaTeamById(qMapItr->second.GroupInfo->ArenaTeamId);
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if (at)
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{
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sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(plr->GetGUID()), qMapItr->second.GroupInfo->OpponentsTeamRating);
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at->MemberLost(plr, qMapItr->second.GroupInfo->OpponentsTeamRating);
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at->SaveToDB();
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}
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}
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plr->RemoveBattleGroundQueueId(bgQueueTypeId);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(), bg->GetQueueId());
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@ -1388,10 +1394,10 @@ void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid)
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*data << uint32(soundid);
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}
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void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr)
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void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, const uint64& guid)
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{
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data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8);
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*data << uint64(plr->GetGUID());
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*data << uint64(guid);
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}
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void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr)
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