diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 28319633a..2ce9d76fa 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -1316,7 +1316,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) uint64 setGuid; if(!recv_data.readPackGUID(setGuid)) return; - + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); uint32 index; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index afa5219ec..58d4fd727 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20005,7 +20005,7 @@ void Player::_SaveEquipmentSets() ++itr; break; case EQUIPMENT_SET_NEW: - CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"I64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", + CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"I64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7], eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]); eqset.state = EQUIPMENT_SET_UNCHANGED; diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp index 6698529be..6448869c4 100644 --- a/src/game/SkillHandler.cpp +++ b/src/game/SkillHandler.cpp @@ -51,7 +51,7 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) for(uint32 i = 0; i < talentsCount; ++i) { CHECK_PACKET_SIZE(recvPacket, recvPacket.rpos()+4+4); - + recvPacket >> talentId >> talentRank; _player->LearnTalent(talentId, talentRank);