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https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
[8501] Apply code style and cleanups to some Player functions.
This commit is contained in:
parent
afe5c9aef8
commit
bd254e2848
2 changed files with 55 additions and 65 deletions
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@ -11353,19 +11353,19 @@ void Player::SwapItem( uint16 src, uint16 dst )
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RemoveItem(srcbag, srcslot, false);
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// add to dest
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if( IsInventoryPos( dst ) )
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if (IsInventoryPos(dst))
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StoreItem(sDest, pSrcItem, true);
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else if( IsBankPos( dst ) )
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else if (IsBankPos(dst))
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BankItem(sDest, pSrcItem, true);
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else if( IsEquipmentPos( dst ) )
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else if (IsEquipmentPos(dst))
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EquipItem(eDest, pSrcItem, true);
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// add to src
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if( IsInventoryPos( src ) )
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if (IsInventoryPos(src))
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StoreItem(sDest2, pDstItem, true);
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else if( IsBankPos( src ) )
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else if (IsBankPos(src))
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BankItem(sDest2, pDstItem, true);
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else if( IsEquipmentPos( src ) )
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else if (IsEquipmentPos(src))
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EquipItem(eDest2, pDstItem, true);
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AutoUnequipOffhandIfNeed();
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@ -11373,11 +11373,11 @@ void Player::SwapItem( uint16 src, uint16 dst )
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void Player::AddItemToBuyBackSlot( Item *pItem )
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{
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if( pItem )
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if (pItem)
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{
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uint32 slot = m_currentBuybackSlot;
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// if current back slot non-empty search oldest or free
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if(m_items[slot])
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if (m_items[slot])
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{
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uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 );
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uint32 oldest_slot = BUYBACK_SLOT_START;
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@ -11385,7 +11385,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
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for(uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i )
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{
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// found empty
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if(!m_items[i])
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if (!m_items[i])
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{
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slot = i;
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break;
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@ -11393,7 +11393,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
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uint32 i_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
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if(oldest_time > i_time)
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if (oldest_time > i_time)
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{
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oldest_time = i_time;
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oldest_slot = i;
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@ -11413,15 +11413,14 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
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uint32 eslot = slot - BUYBACK_SLOT_START;
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SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() );
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ItemPrototype const *pProto = pItem->GetProto();
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if( pProto )
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if (ItemPrototype const *pProto = pItem->GetProto())
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SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() );
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else
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SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
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SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime );
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// move to next (for non filled list is move most optimized choice)
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if(m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
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if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
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++m_currentBuybackSlot;
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}
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}
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@ -11429,7 +11428,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
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Item* Player::GetItemFromBuyBackSlot( uint32 slot )
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{
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sLog.outDebug( "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
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if( slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END )
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if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
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return m_items[slot];
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return NULL;
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}
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@ -11437,10 +11436,10 @@ Item* Player::GetItemFromBuyBackSlot( uint32 slot )
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void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
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{
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sLog.outDebug( "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
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if( slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END )
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if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
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{
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Item *pItem = m_items[slot];
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if( pItem )
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if (pItem)
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{
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pItem->RemoveFromWorld();
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if(del) pItem->SetState(ITEM_REMOVED, this);
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@ -11454,7 +11453,7 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
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SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0 );
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// if current backslot is filled set to now free slot
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if(m_items[m_currentBuybackSlot])
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if (m_items[m_currentBuybackSlot])
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m_currentBuybackSlot = slot;
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}
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}
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@ -11462,21 +11461,21 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
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void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
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{
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sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
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WorldPacket data( SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18) );
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WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : (msg == EQUIP_ERR_OK ? 1 : 18)));
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data << uint8(msg);
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if(msg)
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if (msg != EQUIP_ERR_OK)
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{
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data << uint64(pItem ? pItem->GetGUID() : 0);
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data << uint64(pItem2 ? pItem2->GetGUID() : 0);
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data << uint8(0); // not 0 there...
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if(msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I)
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if (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I)
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{
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uint32 level = 0;
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if(pItem)
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if(ItemPrototype const* proto = pItem->GetProto())
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if (pItem)
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if (ItemPrototype const* proto = pItem->GetProto())
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level = proto->RequiredLevel;
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data << uint32(level); // new 2.4.0
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@ -11491,7 +11490,7 @@ void Player::SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 p
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WorldPacket data( SMSG_BUY_FAILED, (8+4+4+1) );
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data << uint64(pCreature ? pCreature->GetGUID() : 0);
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data << uint32(item);
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if( param > 0 )
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if (param > 0)
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data << uint32(param);
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data << uint8(msg);
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GetSession()->SendPacket(&data);
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@ -11503,7 +11502,7 @@ void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32
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WorldPacket data( SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
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data << uint64(pCreature ? pCreature->GetGUID() : 0);
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data << uint64(guid);
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if( param > 0 )
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if (param > 0)
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data << uint32(param);
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data << uint8(msg);
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GetSession()->SendPacket(&data);
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@ -11519,15 +11518,15 @@ void Player::ClearTrade()
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void Player::TradeCancel(bool sendback)
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{
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if(pTrader)
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if (pTrader)
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{
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// send yellow "Trade canceled" message to both traders
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WorldSession* ws;
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ws = GetSession();
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if(sendback)
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if (sendback)
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ws->SendCancelTrade();
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ws = pTrader->GetSession();
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if(!ws->PlayerLogout())
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if (!ws->PlayerLogout())
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ws->SendCancelTrade();
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// cleanup
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@ -11541,7 +11540,7 @@ void Player::TradeCancel(bool sendback)
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void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
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{
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if(m_itemDuration.empty())
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if (m_itemDuration.empty())
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return;
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sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
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@ -11562,17 +11561,17 @@ void Player::UpdateEnchantTime(uint32 time)
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{
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assert(itr->item);
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next = itr;
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if(!itr->item->GetEnchantmentId(itr->slot))
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if (!itr->item->GetEnchantmentId(itr->slot))
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{
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next = m_enchantDuration.erase(itr);
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}
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else if(itr->leftduration <= time)
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else if (itr->leftduration <= time)
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{
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ApplyEnchantment(itr->item, itr->slot, false, false);
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itr->item->ClearEnchantment(itr->slot);
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next = m_enchantDuration.erase(itr);
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}
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else if(itr->leftduration > time)
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else if (itr->leftduration > time)
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{
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itr->leftduration -= time;
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++next;
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@ -11584,11 +11583,11 @@ void Player::AddEnchantmentDurations(Item *item)
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{
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for(int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
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{
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if(!item->GetEnchantmentId(EnchantmentSlot(x)))
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if (!item->GetEnchantmentId(EnchantmentSlot(x)))
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continue;
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uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
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if( duration > 0 )
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if (duration > 0)
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AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
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}
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}
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@ -11597,7 +11596,7 @@ void Player::RemoveEnchantmentDurations(Item *item)
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{
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for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
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{
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if(itr->item == item)
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if (itr->item == item)
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{
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// save duration in item
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item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration);
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@ -11614,9 +11613,9 @@ void Player::RemoveAllEnchantments(EnchantmentSlot slot)
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for(EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
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{
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next = itr;
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if(itr->slot == slot)
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if (itr->slot == slot)
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{
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if(itr->item && itr->item->GetEnchantmentId(slot))
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if (itr->item && itr->item->GetEnchantmentId(slot))
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{
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// remove from stats
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ApplyEnchantment(itr->item, slot, false, false);
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@ -11634,47 +11633,38 @@ void Player::RemoveAllEnchantments(EnchantmentSlot slot)
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// NOTE: no need to remove these from stats, since these aren't equipped
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// in inventory
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for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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{
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Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
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if( pItem && pItem->GetEnchantmentId(slot) )
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if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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if (pItem->GetEnchantmentId(slot))
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pItem->ClearEnchantment(slot);
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}
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// in inventory bags
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for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
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if( pBag )
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{
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if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
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for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
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{
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Item* pItem = pBag->GetItemByPos(j);
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if( pItem && pItem->GetEnchantmentId(slot) )
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if (Item* pItem = pBag->GetItemByPos(j))
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if (pItem->GetEnchantmentId(slot))
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pItem->ClearEnchantment(slot);
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}
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}
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}
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}
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// duration == 0 will remove item enchant
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void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration)
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{
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if(!item)
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if (!item)
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return;
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if(slot >= MAX_ENCHANTMENT_SLOT)
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if (slot >= MAX_ENCHANTMENT_SLOT)
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return;
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for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
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{
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if(itr->item == item && itr->slot == slot)
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if (itr->item == item && itr->slot == slot)
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{
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itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration);
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m_enchantDuration.erase(itr);
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break;
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}
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}
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if(item && duration > 0 )
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if (item && duration > 0 )
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{
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GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
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m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
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@ -11689,24 +11679,24 @@ void Player::ApplyEnchantment(Item *item,bool apply)
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void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
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{
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if(!item)
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if (!item)
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return;
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if(!item->IsEquipped())
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if (!item->IsEquipped())
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return;
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if(slot >= MAX_ENCHANTMENT_SLOT)
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if (slot >= MAX_ENCHANTMENT_SLOT)
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return;
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uint32 enchant_id = item->GetEnchantmentId(slot);
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if(!enchant_id)
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if (!enchant_id)
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return;
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SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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if(!pEnchant)
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if (!pEnchant)
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return;
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if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
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if (!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
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return;
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if (!item->IsBroken())
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@ -11733,9 +11723,9 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
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HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
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break;
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case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
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if(enchant_spell_id)
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if (enchant_spell_id)
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{
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if(apply)
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if (apply)
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{
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int32 basepoints = 0;
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// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8500"
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#define REVISION_NR "8501"
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#endif // __REVISION_NR_H__
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