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[8475] fixed some gcc-warnings
all warnings from Wunused
and some from Wall
cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code
for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint
also note for coding:
if you do something like
if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)
Signed-off-by: balrok <der-coole-carl@gmx.net>
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36 changed files with 96 additions and 101 deletions
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@ -1788,5 +1788,6 @@ WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
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bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
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{
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BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
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return m_TeamScores[team_idx] >= minScore && m_TeamScores[team_idx] <= maxScore;
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uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]);
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return score >= minScore && score <= maxScore;
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}
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