[8475] fixed some gcc-warnings

all warnings from Wunused
and some from Wall

cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code

for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint

also note for coding:
if you do something like
    if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)

Signed-off-by: balrok <der-coole-carl@gmx.net>
This commit is contained in:
balrok 2009-09-05 10:42:36 +02:00
parent 56ddf40d62
commit bd30769dec
36 changed files with 96 additions and 101 deletions

View file

@ -658,7 +658,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args)
uint64 titles2 = titles;
for(int i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);
@ -2275,7 +2275,7 @@ bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
return false;
}
if (node->x == 0.0f && node->y == 0.0f && node->z == 0.0f ||
if ((node->x == 0.0f && node->y == 0.0f && node->z == 0.0f) ||
!MapManager::IsValidMapCoord(node->map_id,node->x,node->y,node->z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,node->x,node->y,node->map_id);
@ -2412,7 +2412,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
float y = (float)atof(py);
// prevent accept wrong numeric args
if (x==0.0f && *px!='0' || y==0.0f && *py!='0')
if ((x==0.0f && *px!='0') || (y==0.0f && *py!='0'))
return false;
uint32 areaid = cAreaId ? (uint32)atoi(cAreaId) : _player->GetZoneId();