[8475] fixed some gcc-warnings

all warnings from Wunused
and some from Wall

cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code

for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint

also note for coding:
if you do something like
    if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)

Signed-off-by: balrok <der-coole-carl@gmx.net>
This commit is contained in:
balrok 2009-09-05 10:42:36 +02:00
parent 56ddf40d62
commit bd30769dec
36 changed files with 96 additions and 101 deletions

View file

@ -3180,7 +3180,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
}
wpCreature->SetVisibility(VISIBILITY_OFF);
sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u");
sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u", wpCreature->GetGUIDLow());
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), lowguid, point);
@ -3928,8 +3928,6 @@ void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
{
uint32 classmask = m_session->GetPlayer()->getClassMask();
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
@ -3970,8 +3968,6 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
// converting string that we try to find to lower case
wstrToLower( wnamepart );
uint32 classmask = m_session->GetPlayer()->getClassMask();
std::string name;
SkillLineEntry const *targetSkillInfo = NULL;