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[8475] fixed some gcc-warnings
all warnings from Wunused
and some from Wall
cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code
for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint
also note for coding:
if you do something like
if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)
Signed-off-by: balrok <der-coole-carl@gmx.net>
This commit is contained in:
parent
56ddf40d62
commit
bd30769dec
36 changed files with 96 additions and 101 deletions
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@ -100,7 +100,7 @@ uint32 PoolGroup<T>::RollOne(void)
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template<class T>
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void PoolGroup<T>::DespawnObject(uint32 guid)
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{
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for (int i=0; i<EqualChanced.size(); ++i)
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for (size_t i=0; i < EqualChanced.size(); ++i)
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{
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if (EqualChanced[i].spawned)
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{
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@ -189,7 +189,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
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else if (limit < EqualChanced.size() && Spawned < limit)
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{
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std::vector<uint32> IndexList;
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for (int i=0; i<EqualChanced.size(); ++i)
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for (size_t i = 0; i < EqualChanced.size(); ++i)
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if (!EqualChanced[i].spawned)
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IndexList.push_back(i);
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@ -215,7 +215,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
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}
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else // Not enough objects in pool, so spawn all
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{
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for (int i=0; i<EqualChanced.size(); ++i)
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for (size_t i = 0; i < EqualChanced.size(); ++i)
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EqualChanced[i].spawned = Spawn1Object(EqualChanced[i].guid);
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}
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}
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