[8475] fixed some gcc-warnings

all warnings from Wunused
and some from Wall

cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code

for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint

also note for coding:
if you do something like
    if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)

Signed-off-by: balrok <der-coole-carl@gmx.net>
This commit is contained in:
balrok 2009-09-05 10:42:36 +02:00
parent 56ddf40d62
commit bd30769dec
36 changed files with 96 additions and 101 deletions

View file

@ -100,7 +100,7 @@ uint32 PoolGroup<T>::RollOne(void)
template<class T>
void PoolGroup<T>::DespawnObject(uint32 guid)
{
for (int i=0; i<EqualChanced.size(); ++i)
for (size_t i=0; i < EqualChanced.size(); ++i)
{
if (EqualChanced[i].spawned)
{
@ -189,7 +189,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
else if (limit < EqualChanced.size() && Spawned < limit)
{
std::vector<uint32> IndexList;
for (int i=0; i<EqualChanced.size(); ++i)
for (size_t i = 0; i < EqualChanced.size(); ++i)
if (!EqualChanced[i].spawned)
IndexList.push_back(i);
@ -215,7 +215,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache)
}
else // Not enough objects in pool, so spawn all
{
for (int i=0; i<EqualChanced.size(); ++i)
for (size_t i = 0; i < EqualChanced.size(); ++i)
EqualChanced[i].spawned = Spawn1Object(EqualChanced[i].guid);
}
}