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[8475] fixed some gcc-warnings
all warnings from Wunused
and some from Wall
cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code
for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint
also note for coding:
if you do something like
if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)
Signed-off-by: balrok <der-coole-carl@gmx.net>
This commit is contained in:
parent
56ddf40d62
commit
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36 changed files with 96 additions and 101 deletions
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@ -293,10 +293,6 @@ int Master::Run()
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uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
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// maximum counter for next ping
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uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime));
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uint32 loopCounter = 0;
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///- Start up freeze catcher thread
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if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
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{
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