[7658] Drop dead code.

This commit is contained in:
VladimirMangos 2009-04-13 03:09:33 +04:00
parent edc51e2020
commit bd56140537
3 changed files with 2 additions and 4 deletions

View file

@ -109,7 +109,7 @@ Unit(), i_AI(NULL),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0), m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isVehicle(false), m_isTotem(false), m_gossipOptionLoaded(false), m_isPet(false), m_isVehicle(false), m_isTotem(false),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_creatureInfo(NULL), m_isActiveObject(false) m_creatureInfo(NULL), m_isActiveObject(false)

View file

@ -546,7 +546,6 @@ class MANGOS_DLL_SPEC Creature : public Unit
GossipOption const* GetGossipOption( uint32 id ) const; GossipOption const* GetGossipOption( uint32 id ) const;
void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); } void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); }
void setEmoteState(uint8 emote) { m_emoteState = emote; };
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); } void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
@ -665,7 +664,6 @@ class MANGOS_DLL_SPEC Creature : public Unit
bool m_gossipOptionLoaded; bool m_gossipOptionLoaded;
GossipOptionList m_goptions; GossipOptionList m_goptions;
uint8 m_emoteState;
bool m_isPet; // set only in Pet::Pet bool m_isPet; // set only in Pet::Pet
bool m_isVehicle; // set only in Vehicle::Vehicle bool m_isVehicle; // set only in Vehicle::Vehicle
bool m_isTotem; // set only in Totem::Totem bool m_isTotem; // set only in Totem::Totem

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7657" #define REVISION_NR "7658"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__