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[7658] Drop dead code.
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parent
edc51e2020
commit
bd56140537
3 changed files with 2 additions and 4 deletions
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@ -109,7 +109,7 @@ Unit(), i_AI(NULL),
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lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
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lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
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m_lootMoney(0), m_lootRecipient(0),
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m_lootMoney(0), m_lootRecipient(0),
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m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
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m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
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m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isVehicle(false), m_isTotem(false),
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m_gossipOptionLoaded(false), m_isPet(false), m_isVehicle(false), m_isTotem(false),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_isActiveObject(false)
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m_creatureInfo(NULL), m_isActiveObject(false)
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@ -546,7 +546,6 @@ class MANGOS_DLL_SPEC Creature : public Unit
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GossipOption const* GetGossipOption( uint32 id ) const;
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GossipOption const* GetGossipOption( uint32 id ) const;
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void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); }
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void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); }
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void setEmoteState(uint8 emote) { m_emoteState = emote; };
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
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void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
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@ -665,7 +664,6 @@ class MANGOS_DLL_SPEC Creature : public Unit
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bool m_gossipOptionLoaded;
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bool m_gossipOptionLoaded;
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GossipOptionList m_goptions;
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GossipOptionList m_goptions;
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uint8 m_emoteState;
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bool m_isPet; // set only in Pet::Pet
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bool m_isPet; // set only in Pet::Pet
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bool m_isVehicle; // set only in Vehicle::Vehicle
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bool m_isVehicle; // set only in Vehicle::Vehicle
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bool m_isTotem; // set only in Totem::Totem
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bool m_isTotem; // set only in Totem::Totem
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7657"
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#define REVISION_NR "7658"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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