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[7275] getbattlegroundqueueidfromlevel returns now bg-specific queueids
before this commit, queueids were staticaly given for 9-19,20-29,30-39... but for instance alterac valley needs 51-60,61-70,71-80.. this patch allows this, if you change the minlevel in battleground_template you also could make 23-32,33-42.. levelranges not that we always use 10lvl-steps.. this is actually hardcoded..
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6b715047a7
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6 changed files with 84 additions and 94 deletions
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@ -210,7 +210,7 @@ void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo)
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// add group to bg queue with the given leader and bg specifications
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GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid)
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{
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uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel();
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uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(BgTypeId);
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// create new ginfo
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// cannot use the method like in addplayer, because that could modify an in-queue group's stats
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@ -236,7 +236,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
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void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
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{
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(ginfo->BgTypeId);
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//if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak
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PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()];
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@ -257,34 +257,18 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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QueuedPlayersMap::iterator itr;
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GroupQueueInfo * group;
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QueuedGroupsList::iterator group_itr;
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bool IsSet = false;
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if(plr)
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{
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queue_id = plr->GetBattleGroundQueueIdFromLevel();
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// mostly people with the highest levels are in battlegrounds, thats why
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// we count from MAX_BATTLEGROUND_QUEUES to 0
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for (queue_id = MAX_BATTLEGROUND_QUEUES-1; queue_id >= 0; queue_id--)
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{
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itr = m_QueuedPlayers[queue_id].find(guid);
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if(itr != m_QueuedPlayers[queue_id].end())
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IsSet = true;
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}
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if(!IsSet)
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{
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// either player is offline, or he levelled up to another queue category
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// sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash");
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for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++)
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{
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itr = m_QueuedPlayers[i].find(guid);
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if(itr != m_QueuedPlayers[i].end())
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{
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queue_id = i;
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IsSet = true;
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break;
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}
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}
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break;
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}
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// couldn't find the player in bg queue, return
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if(!IsSet)
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if(itr == m_QueuedPlayers[queue_id].end())
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{
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sLog.outError("Battleground: couldn't find player to remove.");
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return;
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@ -298,7 +282,8 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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break;
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}
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// variables are set (what about leveling up when in queue????)
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// variables are set (what about leveling up when in queue????
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// iterate through all queue_ids this isn't bad for us)
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// remove player from group
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// if only player there, remove group
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@ -395,11 +380,11 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
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if(!bg)
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return;
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
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char const* bgName = bg->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id, ginfo->BgTypeId);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id, ginfo->BgTypeId);
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// replace hardcoded max level by player max level for nice output
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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@ -781,8 +766,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
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if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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char const* bgName = bg2->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id, bgTypeId);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id, bgTypeId);
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
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sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level);
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@ -1003,11 +988,12 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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return true;
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
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BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
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uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
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if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
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{
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// check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
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BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()];
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BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel(bgTypeId)];
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BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid);
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if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
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{
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@ -1043,8 +1029,10 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
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{
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// check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
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BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid);
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if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
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uint32 queue_id=plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
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BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
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BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = qpMap.find(m_PlayerGuid);
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if (qMapItr != qpMap.end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
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{
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if (qMapItr->second.GroupInfo->IsRated)
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{
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