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[7275] getbattlegroundqueueidfromlevel returns now bg-specific queueids
before this commit, queueids were staticaly given for 9-19,20-29,30-39... but for instance alterac valley needs 51-60,61-70,71-80.. this patch allows this, if you change the minlevel in battleground_template you also could make 23-32,33-42.. levelranges not that we always use 10lvl-steps.. this is actually hardcoded..
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6b715047a7
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6 changed files with 84 additions and 94 deletions
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@ -1344,7 +1344,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
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if(!reference)
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return BG_JOIN_ERR_OFFLINE_MEMBER;
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uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel();
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uint32 queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId);
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uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
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uint32 team = reference->GetTeam();
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@ -1359,7 +1359,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
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if(member->GetTeam() != team)
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return BG_JOIN_ERR_MIXED_FACTION;
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// not in the same battleground level braket, don't let join
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if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId)
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if(member->GetBattleGroundQueueIdFromLevel(bgTypeId) != queue_id)
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return BG_JOIN_ERR_MIXED_LEVELS;
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// don't let join rated matches if the arena team id doesn't match
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if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
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