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[8024] Implement SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR(285).
Also drop outdated support code for 61216 and ranks. This implement work talents 61216 and 48978 with ranks. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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5 changed files with 23 additions and 18 deletions
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@ -335,7 +335,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
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&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
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&Aura::HandleUnused, //284 not used by any spells (3.08a)
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&Aura::HandleUnused, //285 not used by any spells (3.08a)
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&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
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&Aura::HandleUnused, //286 not used by any spells (3.08a)
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&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
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&Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
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@ -5053,6 +5053,16 @@ void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
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((Player*)m_target)->UpdateAttackPowerAndDamage(false);
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}
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void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
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{
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// spells required only Real aura add/remove
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if(!Real)
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return;
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// Recalculate bonus
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_target)->UpdateAttackPowerAndDamage(false);
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}
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/********************************/
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/*** DAMAGE BONUS ***/
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/********************************/
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@ -6407,19 +6417,6 @@ void Aura::PeriodicDummyTick()
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// return;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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// Armored to the Teeth
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if (spell->SpellIconID == 3516)
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{
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// Increases your attack power by $s1 for every $s2 armor value you have.
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// Calculate AP bonus (from 1 efect of this spell)
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int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
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m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
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return;
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}
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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switch (spell->Id)
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