mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
[8024] Implement SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR(285).
Also drop outdated support code for 61216 and ranks. This implement work talents 61216 and 48978 with ranks. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
309ac7ead0
commit
bdc7df00d6
5 changed files with 23 additions and 18 deletions
|
|
@ -327,7 +327,7 @@ enum AuraType
|
|||
SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,
|
||||
SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells
|
||||
SPELL_AURA_284,
|
||||
SPELL_AURA_285,
|
||||
SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR = 285,
|
||||
SPELL_AURA_286,
|
||||
SPELL_AURA_DEFLECT_SPELLS,
|
||||
SPELL_AURA_288,
|
||||
|
|
|
|||
|
|
@ -335,7 +335,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
|||
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
|
||||
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
|
||||
&Aura::HandleUnused, //284 not used by any spells (3.08a)
|
||||
&Aura::HandleUnused, //285 not used by any spells (3.08a)
|
||||
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
|
||||
&Aura::HandleUnused, //286 not used by any spells (3.08a)
|
||||
&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
|
||||
&Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
|
||||
|
|
@ -5053,6 +5053,16 @@ void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
|
|||
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
|
||||
}
|
||||
|
||||
void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
|
||||
{
|
||||
// spells required only Real aura add/remove
|
||||
if(!Real)
|
||||
return;
|
||||
|
||||
// Recalculate bonus
|
||||
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
|
||||
}
|
||||
/********************************/
|
||||
/*** DAMAGE BONUS ***/
|
||||
/********************************/
|
||||
|
|
@ -6407,19 +6417,6 @@ void Aura::PeriodicDummyTick()
|
|||
// return;
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_WARRIOR:
|
||||
{
|
||||
// Armored to the Teeth
|
||||
if (spell->SpellIconID == 3516)
|
||||
{
|
||||
// Increases your attack power by $s1 for every $s2 armor value you have.
|
||||
// Calculate AP bonus (from 1 efect of this spell)
|
||||
int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
|
||||
m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_DRUID:
|
||||
{
|
||||
switch (spell->Id)
|
||||
|
|
|
|||
|
|
@ -184,6 +184,7 @@ class MANGOS_DLL_SPEC Aura
|
|||
void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real);
|
||||
void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real);
|
||||
void HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real);
|
||||
void HandleAuraModAttackPowerOfArmor(bool apply, bool Real);
|
||||
void HandleSpiritOfRedemption(bool apply, bool Real);
|
||||
void HandleModManaRegen(bool apply, bool Real);
|
||||
void HandleComprehendLanguage(bool apply, bool Real);
|
||||
|
|
|
|||
|
|
@ -125,9 +125,9 @@ bool Player::UpdateAllStats()
|
|||
SetStat(Stats(i), (int32)value);
|
||||
}
|
||||
|
||||
UpdateAttackPowerAndDamage();
|
||||
UpdateAttackPowerAndDamage(true);
|
||||
UpdateArmor();
|
||||
// calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
|
||||
UpdateAttackPowerAndDamage(true);
|
||||
UpdateMaxHealth();
|
||||
|
||||
for(int i = POWER_MANA; i < MAX_POWERS; ++i)
|
||||
|
|
@ -188,6 +188,8 @@ void Player::UpdateArmor()
|
|||
Pet *pet = GetPet();
|
||||
if(pet)
|
||||
pet->UpdateArmor();
|
||||
|
||||
UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
|
||||
}
|
||||
|
||||
float Player::GetHealthBonusFromStamina()
|
||||
|
|
@ -353,6 +355,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
|
|||
AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
|
||||
for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
|
||||
attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
|
||||
|
||||
AuraList const& mAPbyArmor = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR);
|
||||
for(AuraList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
|
||||
// always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
|
||||
attPowerMod += int32(GetArmor() / (*iter)->GetModifier()->m_amount);
|
||||
}
|
||||
|
||||
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8023"
|
||||
#define REVISION_NR "8024"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue