[10564] Not allow charmed by player creatures have threat list.

Original patch provided by zergtmn.
This commit is contained in:
VladimirMangos 2010-09-30 22:29:21 +04:00
parent f9fcf5e055
commit be07edb8a1
2 changed files with 12 additions and 6 deletions

View file

@ -8372,23 +8372,29 @@ void Unit::setDeathState(DeathState s)
bool Unit::CanHaveThreatList() const
{
// only creatures can have threat list
if( GetTypeId() != TYPEID_UNIT )
if (GetTypeId() != TYPEID_UNIT)
return false;
// only alive units can have threat list
if( !isAlive() )
if (!isAlive())
return false;
Creature const* creature = ((Creature const*)this);
// totems can not have threat list
if( ((Creature*)this)->isTotem() )
if (creature->isTotem())
return false;
// vehicles can not have threat list
if( ((Creature*)this)->isVehicle() )
if (creature->isVehicle())
return false;
// pets can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
if (creature->isPet() && IS_PLAYER_GUID(((Pet const*)creature)->GetOwnerGUID()))
return false;
// charmed units can not have a threat list if charmed by player
if (creature->isCharmed() && IS_PLAYER_GUID(creature->GetCharmerGUID()))
return false;
return true;