[10564] Not allow charmed by player creatures have threat list.

Original patch provided by zergtmn.
This commit is contained in:
VladimirMangos 2010-09-30 22:29:21 +04:00
parent f9fcf5e055
commit be07edb8a1
2 changed files with 12 additions and 6 deletions

View file

@ -8372,23 +8372,29 @@ void Unit::setDeathState(DeathState s)
bool Unit::CanHaveThreatList() const bool Unit::CanHaveThreatList() const
{ {
// only creatures can have threat list // only creatures can have threat list
if( GetTypeId() != TYPEID_UNIT ) if (GetTypeId() != TYPEID_UNIT)
return false; return false;
// only alive units can have threat list // only alive units can have threat list
if( !isAlive() ) if (!isAlive())
return false; return false;
Creature const* creature = ((Creature const*)this);
// totems can not have threat list // totems can not have threat list
if( ((Creature*)this)->isTotem() ) if (creature->isTotem())
return false; return false;
// vehicles can not have threat list // vehicles can not have threat list
if( ((Creature*)this)->isVehicle() ) if (creature->isVehicle())
return false; return false;
// pets can not have a threat list, unless they are controlled by a creature // pets can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) ) if (creature->isPet() && IS_PLAYER_GUID(((Pet const*)creature)->GetOwnerGUID()))
return false;
// charmed units can not have a threat list if charmed by player
if (creature->isCharmed() && IS_PLAYER_GUID(creature->GetCharmerGUID()))
return false; return false;
return true; return true;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10563" #define REVISION_NR "10564"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__