diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 45a29086f..7faf4cdd0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1777,7 +1777,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // if the player is saved before worldportack (at logout for example) // this will be used instead of the current location in SaveToDB - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); // move packet sent by client always after far teleport // SetPosition(final_x, final_y, final_z, final_o, true); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 7542dac43..81c513eb7 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7599" + #define REVISION_NR "7600" #endif // __REVISION_NR_H__