[7393] Implement access to client side holiday ids.

* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
This commit is contained in:
VladimirMangos 2009-03-07 01:34:46 +03:00
parent 4523a47155
commit be74937146
19 changed files with 162 additions and 62 deletions

View file

@ -31,7 +31,7 @@
#include "MapManager.h"
#include "Language.h"
#include "World.h"
#include "GameEvent.h"
#include "GameEventMgr.h"
#include "SpellMgr.h"
#include "PoolHandler.h"
#include "AccountMgr.h"
@ -162,7 +162,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
GameEvent::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
if(*args)
{
int32 id = atoi((char*)args);
@ -185,7 +185,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
eventFilter << " AND (event IS NULL ";
bool initString = true;
for (GameEvent::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
@ -3617,8 +3617,8 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
uint32 counter = 0;
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
for(uint32 id = 0; id < events.size(); ++id )
{
@ -3651,12 +3651,12 @@ bool ChatHandler::HandleEventActiveListCommand(const char* /*args*/)
{
uint32 counter = 0;
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
char const* active = GetMangosString(LANG_ACTIVE);
for(GameEvent::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
for(GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
{
uint32 event_id = *itr;
GameEventData const& eventData = events[event_id];
@ -3687,7 +3687,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
uint32 event_id = atoi(cId);
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id >=events.size())
{
@ -3704,7 +3704,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
return false;
}
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
bool active = activeEvents.find(event_id) != activeEvents.end();
char const* activeStr = active ? GetMangosString(LANG_ACTIVE) : "";
@ -3736,7 +3736,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
int32 event_id = atoi(cId);
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@ -3753,7 +3753,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
return false;
}
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) != activeEvents.end())
{
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
@ -3777,7 +3777,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
int32 event_id = atoi(cId);
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@ -3794,7 +3794,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
return false;
}
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) == activeEvents.end())
{