[7393] Implement access to client side holiday ids.

* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
This commit is contained in:
VladimirMangos 2009-03-07 01:34:46 +03:00
parent 4523a47155
commit be74937146
19 changed files with 162 additions and 62 deletions

View file

@ -35,7 +35,7 @@
#include "Transports.h"
#include "ProgressBar.h"
#include "Language.h"
#include "GameEvent.h"
#include "GameEventMgr.h"
#include "Spell.h"
#include "Chat.h"
#include "AccountMgr.h"
@ -6684,7 +6684,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
}
case CONDITION_ACTIVE_EVENT:
{
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(value1 >=events.size() || !events[value1].isValid())
{
sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);