Just merge commit 'origin/master' into 320

Conflicts:
	src/game/MiscHandler.cpp
This commit is contained in:
tomrus88 2009-07-28 17:05:38 +04:00
commit be8eaf4e46
33 changed files with 1089 additions and 863 deletions

View file

@ -18,10 +18,6 @@
#include "ObjectMgr.h" // for normalizePlayerName
#include "ChannelMgr.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( AllianceChannelMgr );
INSTANTIATE_SINGLETON_1( HordeChannelMgr );
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{

97
src/game/ChannelMgr.cpp Normal file
View file

@ -0,0 +1,97 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ChannelMgr.h"
#include "Policies/SingletonImp.h"
#include "World.h"
INSTANTIATE_SINGLETON_1( AllianceChannelMgr );
INSTANTIATE_SINGLETON_1( HordeChannelMgr );
ChannelMgr* channelMgr(uint32 team)
{
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance(); // cross-faction
if(team == ALLIANCE)
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance();
if(team == HORDE)
return &MaNGOS::Singleton<HordeChannelMgr>::Instance();
return NULL;
}
ChannelMgr::~ChannelMgr()
{
for(ChannelMap::iterator itr = channels.begin();itr!=channels.end(); ++itr)
delete itr->second;
channels.clear();
}
Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
{
if (channels.find(name) == channels.end())
{
Channel *nchan = new Channel(name,channel_id);
channels[name] = nchan;
}
return channels[name];
}
Channel *ChannelMgr::GetChannel(std::string name, Player *p, bool pkt)
{
ChannelMap::const_iterator i = channels.find(name);
if(i == channels.end())
{
if(pkt)
{
WorldPacket data;
MakeNotOnPacket(&data,name);
p->GetSession()->SendPacket(&data);
}
return NULL;
}
else
return i->second;
}
void ChannelMgr::LeftChannel(std::string name)
{
ChannelMap::const_iterator i = channels.find(name);
if(i == channels.end())
return;
Channel* channel = i->second;
if(channel->GetNumPlayers() == 0 && !channel->IsConstant())
{
channels.erase(name);
delete channel;
}
}
void ChannelMgr::MakeNotOnPacket(WorldPacket *data, std::string name)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, (1+10)); // we guess size
(*data) << (uint8)0x05 << name;
}

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@ -18,9 +18,9 @@
#ifndef MANGOSSERVER_CHANNELMGR_H
#define MANGOSSERVER_CHANNELMGR_H
#include "Common.h"
#include "Channel.h"
#include "Policies/Singleton.h"
#include "World.h"
#include <map>
#include <string>
@ -30,72 +30,19 @@ class ChannelMgr
public:
typedef std::map<std::string,Channel *> ChannelMap;
ChannelMgr() {}
~ChannelMgr()
{
for(ChannelMap::const_iterator itr = channels.begin();itr!=channels.end(); ++itr)
delete itr->second;
channels.clear();
}
Channel *GetJoinChannel(const std::string& name, uint32 channel_id)
{
if (channels.find(name) == channels.end())
{
Channel *nchan = new Channel(name,channel_id);
channels[name] = nchan;
}
return channels[name];
}
Channel *GetChannel(const std::string& name, Player *p)
{
ChannelMap::const_iterator i = channels.find(name);
~ChannelMgr();
if(i == channels.end())
{
WorldPacket data;
MakeNotOnPacket(&data,name);
p->GetSession()->SendPacket(&data);
return NULL;
}
else
return i->second;
}
void LeftChannel(const std::string& name)
{
ChannelMap::const_iterator i = channels.find(name);
if(i == channels.end())
return;
Channel* channel = i->second;
if(channel->GetNumPlayers() == 0 && !channel->IsConstant())
{
channels.erase(name);
delete channel;
}
}
Channel *GetJoinChannel(std::string name, uint32 channel_id);
Channel *GetChannel(std::string name, Player *p, bool pkt = true);
void LeftChannel(std::string name);
private:
ChannelMap channels;
void MakeNotOnPacket(WorldPacket *data, const std::string& name)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, (1+10)); // we guess size
(*data) << (uint8)0x05 << name;
}
void MakeNotOnPacket(WorldPacket *data, std::string name);
};
class AllianceChannelMgr : public ChannelMgr {};
class HordeChannelMgr : public ChannelMgr {};
inline ChannelMgr* channelMgr(uint32 team)
{
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
//For Test,No Seprate Faction
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance();
ChannelMgr* channelMgr(uint32 team);
if(team==ALLIANCE)
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance();
if(team==HORDE)
return &MaNGOS::Singleton<HordeChannelMgr>::Instance();
return NULL;
}
#endif

View file

@ -39,7 +39,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
objmgr.LoadMangosStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
// Gather Additional data from EventAI Texts
QueryResult *result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
QueryResult *result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
sLog.outString("Loading EventAI Texts additional data...");
if (result)
@ -117,8 +117,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
//Drop Existing EventSummon Map
m_CreatureEventAI_Summon_Map.clear();
//Gather additional data for EventAI
QueryResult *result = WorldDatabase.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
// Gather additional data for EventAI
QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
if (result)
{
barGoLink bar(result->GetRowCount());
@ -169,8 +169,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Drop Existing EventAI List
m_CreatureEventAI_Event_Map.clear();
//Gather event data
QueryResult *result = WorldDatabase.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
// Gather event data
QueryResult *result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
"event_param1, event_param2, event_param3, event_param4, "
"action1_type, action1_param1, action1_param2, action1_param3, "
"action2_type, action2_param1, action2_param2, action2_param3, "

View file

@ -865,7 +865,7 @@ void GameObject::Use(Unit* user)
UseDoorOrButton();
// activate script
sWorld.ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
return;
case GAMEOBJECT_TYPE_QUESTGIVER: //2
@ -961,7 +961,7 @@ void GameObject::Use(Unit* user)
player->CastedCreatureOrGO(info->id, GetGUID(), 0);
if (info->goober.eventId)
sWorld.ScriptsStart(sEventScripts, info->goober.eventId, player, this);
GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this);
}
// cast this spell later if provided
@ -984,7 +984,7 @@ void GameObject::Use(Unit* user)
player->SendCinematicStart(info->camera.cinematicId);
if (info->camera.eventID)
sWorld.ScriptsStart(sEventScripts, info->camera.eventID, player, this);
GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
return;
}

View file

@ -82,6 +82,7 @@ libmangosgame_a_SOURCES = \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
@ -298,10 +299,15 @@ libmangosgame_a_SOURCES = \
GroupRefManager.h
## Link against shared library
libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a
libmangosgame_a_LIBADD = \
../shared/libmangosshared.a \
../shared/Auth/libmangosauth.a \
../shared/Config/libmangosconfig.a \
../shared/Database/libmangosdatabase.a \
../shared/vmap/libmangosvmaps.a
## Additional files to include when running 'make dist'
# Precompiled Headers for WIN
EXTRA_DIST = \
pchdef.cpp \
pchdef.h
pchdef.h

View file

@ -18,6 +18,7 @@
#include "MapManager.h"
#include "Player.h"
#include "Vehicle.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "GridStates.h"
@ -43,9 +44,20 @@
GridState* si_GridStates[MAX_GRID_STATE];
struct ScriptAction
{
uint64 sourceGUID;
uint64 targetGUID;
uint64 ownerGUID; // owner of source if source is item
ScriptInfo const* script; // pointer to static script data
};
Map::~Map()
{
UnloadAll(true);
if(!m_scriptSchedule.empty())
sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
}
bool Map::ExistMap(uint32 mapid,int gx,int gy)
@ -668,17 +680,21 @@ void Map::Update(const uint32 &t_diff)
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
if (IsBattleGroundOrArena())
return;
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
if (!IsBattleGroundOrArena())
{
NGridType *grid = i->getSource();
GridInfo *info = i->getSource()->getGridInfoRef();
++i; // The update might delete the map and we need the next map before the iterator gets invalid
assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
{
NGridType *grid = i->getSource();
GridInfo *info = i->getSource()->getGridInfoRef();
++i; // The update might delete the map and we need the next map before the iterator gets invalid
assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
}
}
///- Process necessary scripts
if (!m_scriptSchedule.empty())
ScriptsProcess();
}
void Map::Remove(Player *player, bool remove)
@ -2615,6 +2631,713 @@ void BattleGroundMap::UnloadAll(bool pForce)
Map::UnloadAll(pForce);
}
/// Put scripts in the execution queue
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
if (s == scripts.end())
return;
// prepare static data
uint64 sourceGUID = source->GetGUID();
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
///- Schedule script execution for all scripts in the script map
ScriptMap const *s2 = &(s->second);
bool immedScript = false;
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
{
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &iter->second;
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
if (iter->first == 0)
immedScript = true;
sWorld.IncreaseScheduledScriptsCount();
}
///- If one of the effects should be immediate, launch the script execution
if (immedScript)
ScriptsProcess();
}
void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
{
// NOTE: script record _must_ exist until command executed
// prepare static data
uint64 sourceGUID = source->GetGUID();
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &script;
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
sWorld.IncreaseScheduledScriptsCount();
///- If effects should be immediate, launch the script execution
if(delay == 0)
ScriptsProcess();
}
/// Process queued scripts
void Map::ScriptsProcess()
{
if (m_scriptSchedule.empty())
return;
///- Process overdue queued scripts
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
{
ScriptAction const& step = iter->second;
Object* source = NULL;
if(step.sourceGUID)
{
switch(GUID_HIPART(step.sourceGUID))
{
case HIGHGUID_ITEM:
// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
{
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
if(player)
source = player->GetItemByGuid(step.sourceGUID);
break;
}
case HIGHGUID_UNIT:
source = HashMapHolder<Creature>::Find(step.sourceGUID);
break;
case HIGHGUID_PET:
source = HashMapHolder<Pet>::Find(step.sourceGUID);
break;
case HIGHGUID_VEHICLE:
source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
break;
case HIGHGUID_PLAYER:
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
source = HashMapHolder<GameObject>::Find(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
break;
default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
break;
}
}
if(source && !source->IsInWorld()) source = NULL;
Object* target = NULL;
if(step.targetGUID)
{
switch(GUID_HIPART(step.targetGUID))
{
case HIGHGUID_UNIT:
target = HashMapHolder<Creature>::Find(step.targetGUID);
break;
case HIGHGUID_PET:
target = HashMapHolder<Pet>::Find(step.targetGUID);
break;
case HIGHGUID_VEHICLE:
target = HashMapHolder<Vehicle>::Find(step.targetGUID);
break;
case HIGHGUID_PLAYER: // empty GUID case also
target = HashMapHolder<Player>::Find(step.targetGUID);
break;
case HIGHGUID_GAMEOBJECT:
target = HashMapHolder<GameObject>::Find(step.targetGUID);
break;
case HIGHGUID_CORPSE:
target = HashMapHolder<Corpse>::Find(step.targetGUID);
break;
default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
break;
}
}
if(target && !target->IsInWorld()) target = NULL;
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
uint64 unit_target = target ? target->GetGUID() : 0;
//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
switch(step.script->datalong)
{
case 0: // Say
((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 1: // Whisper
if(!unit_target)
{
sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
break;
}
((Creature *)source)->Whisper(step.script->dataint,unit_target);
break;
case 2: // Yell
((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 3: // Emote text
((Creature *)source)->TextEmote(step.script->dataint, unit_target);
break;
default:
break; // must be already checked at load
}
break;
}
case SCRIPT_COMMAND_EMOTE:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
break;
case SCRIPT_COMMAND_FIELD_SET:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->SetUInt32Value(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_MOVE_TO:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->SetFlag(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_FLAG_REMOVE:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->RemoveFlag(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_TELEPORT_TO:
{
// accept player in any one from target/source arg
if (!target && !source)
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
break;
}
// must be only Player
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
}
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if(!step.script->datalong) // creature not specified
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
break;
}
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
if(!summoner)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
float x = step.script->x;
float y = step.script->y;
float z = step.script->z;
float o = step.script->o;
Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
if (!pCreature)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
break;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
if(!step.script->datalong) // gameobject not specified
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
break;
}
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
if(!summoner)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
GameObject *go = NULL;
int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
if ( !go )
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
break;
}
if( go->isSpawned() )
break; //gameobject already spawned
go->SetLootState(GO_READY);
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
go->GetMap()->Add(go);
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
{
if(!step.script->datalong) // door not specified
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
break;
}
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
if (!door)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
break;
}
if (door->GetGoState() != GO_STATE_READY)
break; //door already open
door->UseDoorOrButton(time_to_close);
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_close);
break;
}
case SCRIPT_COMMAND_CLOSE_DOOR:
{
if(!step.script->datalong) // guid for door not specified
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
break;
}
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
if ( !door )
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
break;
}
if( door->GetGoState() == GO_STATE_READY )
break; //door already closed
door->UseDoorOrButton(time_to_open);
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_open);
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
break;
}
if(!target)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player;
if(target->GetTypeId()==TYPEID_PLAYER)
{
if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
worldObject = (WorldObject*)source;
player = (Player*)target;
}
else
{
if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
break;
}
if(source->GetTypeId()!=TYPEID_PLAYER)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
break;
}
worldObject = (WorldObject*)target;
player = (Player*)source;
}
// quest id and flags checked at script loading
if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
player->AreaExploredOrEventHappens(step.script->datalong);
else
player->FailQuest(step.script->datalong);
break;
}
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
break;
}
if(!source->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
if(!target)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
break;
}
if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *go = (GameObject*)target;
go->Use(caster);
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
Object* cmdTarget = step.script->datalong2 ? source : target;
if(!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
break;
}
if(!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
break;
}
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
break;
}
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
if(!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
break;
}
if(!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
break;
}
Unit* spellTarget = (Unit*)cmdTarget;
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
if(!cmdSource)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
break;
}
if(!cmdSource->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
break;
}
Unit* spellSource = (Unit*)cmdSource;
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
spellSource->CastSpell(spellTarget,step.script->datalong,false);
break;
}
case SCRIPT_COMMAND_PLAY_SOUND:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
break;
}
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
if(!pSource)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
break;
}
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
Player* pTarget = NULL;
if(step.script->datalong2 & 1)
{
if(!target)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
break;
}
if(target->GetTypeId()!=TYPEID_PLAYER)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
break;
}
pTarget = (Player*)target;
}
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
if(step.script->datalong2 & 2)
pSource->PlayDistanceSound(step.script->datalong,pTarget);
else
pSource->PlayDirectSound(step.script->datalong,pTarget);
break;
}
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;
}
m_scriptSchedule.erase(iter);
sWorld.DecreaseScheduledScriptCount();
iter = m_scriptSchedule.begin();
}
return;
}
Creature*
Map::GetCreature(uint64 guid)
{

View file

@ -41,6 +41,8 @@ class WorldPacket;
class InstanceData;
class Group;
class InstanceSave;
struct ScriptInfo;
struct ScriptAction;
typedef ACE_RW_Thread_Mutex GridRWLock;
@ -388,6 +390,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
typedef MapRefManager PlayerList;
PlayerList const& GetPlayers() const { return m_mapRefManager; }
//per-map script storage
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
// must called with AddToWorld
template<class T>
void AddToActive(T* obj) { AddToActiveHelper(obj); }
@ -444,6 +450,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
void setNGrid(NGridType* grid, uint32 x, uint32 y);
void ScriptsProcess();
protected:
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
@ -477,6 +484,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
time_t i_gridExpiry;
std::set<WorldObject *> i_objectsToRemove;
std::multimap<time_t, ScriptAction> m_scriptSchedule;
// Type specific code for add/remove to/from grid
template<class T>

View file

@ -12513,7 +12513,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
//starting initial quest script
if(questGiver && pQuest->GetQuestStartScript()!=0)
sWorld.ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
// Some spells applied at quest activation
SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true);
@ -13771,7 +13771,7 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive
GetSession()->SendPacket( &data );
if (pQuest->GetQuestCompleteScript() != 0)
sWorld.ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
}
void Player::SendQuestFailed( uint32 quest_id )

View file

@ -955,6 +955,12 @@ enum Mechanics
(1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
(1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
// Daze and all croud control spells except polymorph are not removed
#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
(1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR )|(1<<MECHANIC_PACIFY )| \
(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE )|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
(1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN )|(1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
// Spell dispell type
enum DispelType
{
@ -1042,6 +1048,7 @@ enum Targets
TARGET_SELF2 = 87,
TARGET_DIRECTLY_FORWARD = 89,
TARGET_NONCOMBAT_PET = 90,
TARGET_IN_FRONT_OF_CASTER_30 = 104,
};
enum SpellMissInfo

View file

@ -1812,6 +1812,9 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
break;
}
case TARGET_IN_FRONT_OF_CASTER_30:
FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
break;
case TARGET_DUELVSPLAYER:
{
Unit *target = m_targets.getUnitTarget();

View file

@ -83,6 +83,7 @@ enum SpellCastFlags
enum SpellNotifyPushType
{
PUSH_IN_FRONT,
PUSH_IN_FRONT_30,
PUSH_IN_BACK,
PUSH_SELF_CENTER,
PUSH_DEST_CENTER,
@ -706,6 +707,10 @@ namespace MaNGOS
if(i_spell.GetCaster()->isInFrontInMap((Unit*)(itr->getSource()), i_radius, 2*M_PI/3 ))
i_data->push_back(itr->getSource());
break;
case PUSH_IN_FRONT_30:
if(i_spell.GetCaster()->isInFrontInMap((Unit*)(itr->getSource()), i_radius, M_PI/6 ))
i_data->push_back(itr->getSource());
break;
case PUSH_IN_BACK:
if(i_spell.GetCaster()->isInBackInMap((Unit*)(itr->getSource()), i_radius, 2*M_PI/3 ))
i_data->push_back(itr->getSource());

View file

@ -2721,14 +2721,34 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
case FORM_FLIGHT_EPIC:
case FORM_FLIGHT:
case FORM_MOONKIN:
{
// remove movement affects
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
{
SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
// If spell that caused this aura has Croud Control or Daze effect
if((GetAllSpellMechanicMask(aurSpellInfo) & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
// some Daze spells have these parameters instead of MECHANIC_DAZE
(aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0))
{
++iter;
continue;
}
// All OK, remove aura now
m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
iter = slowingAuras.begin();
}
// and polymorphic affects
if(m_target->IsPolymorphed())
m_target->RemoveAurasDueToSpell(m_target->getTransForm());
break;
}
default:
break;
}
@ -5375,16 +5395,19 @@ void Aura::HandleShapeshiftBoosts(bool apply)
uint32 spellId = 0;
uint32 spellId2 = 0;
uint32 HotWSpellId = 0;
uint32 MasterShaperSpellId = 0;
switch(GetModifier()->m_miscvalue)
{
case FORM_CAT:
spellId = 3025;
HotWSpellId = 24900;
MasterShaperSpellId = 48420;
break;
case FORM_TREE:
spellId = 5420;
spellId2 = 34123;
MasterShaperSpellId = 48422;
break;
case FORM_TRAVEL:
spellId = 5419;
@ -5396,11 +5419,13 @@ void Aura::HandleShapeshiftBoosts(bool apply)
spellId = 1178;
spellId2 = 21178;
HotWSpellId = 24899;
MasterShaperSpellId = 48418;
break;
case FORM_DIREBEAR:
spellId = 9635;
spellId2 = 21178;
HotWSpellId = 24899;
MasterShaperSpellId = 48418;
break;
case FORM_BATTLESTANCE:
spellId = 21156;
@ -5415,6 +5440,7 @@ void Aura::HandleShapeshiftBoosts(bool apply)
spellId = 24905;
// aura from effect trigger spell
spellId2 = 24907;
MasterShaperSpellId = 48421;
break;
case FORM_FLIGHT:
spellId = 33948;
@ -5463,14 +5489,31 @@ void Aura::HandleShapeshiftBoosts(bool apply)
if (spellInfo->Stances & (1<<form))
m_target->CastSpell(m_target, itr->first, true, NULL, this);
}
//LotP
// Master Shapeshifter
if (MasterShaperSpellId)
{
Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
{
if ((*i)->GetSpellProto()->SpellIconID == 2851)
{
int32 ShiftMod = (*i)->GetModifier()->m_amount;
m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
break;
}
}
}
// Leader of the Pack
if (((Player*)m_target)->HasSpell(17007))
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
if (spellInfo && spellInfo->Stances & (1<<form))
m_target->CastSpell(m_target, 24932, true, NULL, this);
}
// HotW
// Heart of the Wild
if (HotWSpellId)
{
Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
@ -5493,6 +5536,7 @@ void Aura::HandleShapeshiftBoosts(bool apply)
{
m_target->RemoveAurasDueToSpell(spellId);
m_target->RemoveAurasDueToSpell(spellId2);
m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
Unit::AuraMap& tAuras = m_target->GetAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
@ -5503,9 +5547,7 @@ void Aura::HandleShapeshiftBoosts(bool apply)
itr = tAuras.begin();
}
else
{
++itr;
}
}
}

View file

@ -321,6 +321,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
case 40810: case 43267: case 43268: // Saber Lash
case 42384: // Brutal Swipe
case 45150: // Meteor Slash
case 64422: case 64688: // Sonic Screech
{
uint32 count = 0;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
@ -2462,7 +2463,7 @@ void Spell::EffectSendEvent(uint32 EffectIndex)
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
*/
sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id);
sWorld.ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject);
m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject);
}
void Spell::EffectPowerBurn(uint32 i)
@ -2852,31 +2853,31 @@ void Spell::EffectEnergize(uint32 i)
Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
// Some level depends spells
int multiplier = 0;
int level_multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
// Restore Energy
case 9512:
case 9512: // Restore Energy
level_diff = m_caster->getLevel() - 40;
multiplier = 2;
level_multiplier = 2;
break;
// Blood Fury
case 24571:
case 24571: // Blood Fury
level_diff = m_caster->getLevel() - 60;
multiplier = 10;
level_multiplier = 10;
break;
// Burst of Energy
case 24532:
case 24532: // Burst of Energy
level_diff = m_caster->getLevel() - 60;
multiplier = 4;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
case 63375: // Improved Stormstrike
damage = damage * unitTarget->GetCreateMana() / 100;
default:
break;
}
if (level_diff > 0)
damage -= multiplier * level_diff;
damage -= level_multiplier * level_diff;
if(damage < 0)
return;
@ -2965,7 +2966,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
gameObjTarget->UseDoorOrButton();
sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return;
case GAMEOBJECT_TYPE_QUESTGIVER:
@ -2985,7 +2986,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if (gameObjTarget->GetGOInfo()->goober.eventId)
{
sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow());
sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
}
// cast goober spell
@ -3014,7 +3015,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if (gameObjTarget->GetGOInfo()->chest.eventId)
{
sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow());
sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
}
// triggering linked GO
@ -5312,7 +5313,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id);
sWorld.ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
}
void Spell::EffectSanctuary(uint32 /*i*/)
@ -5496,7 +5497,7 @@ void Spell::EffectActivateObject(uint32 effect_idx)
int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx];
sWorld.ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
}
void Spell::EffectApplyGlyph(uint32 i)

View file

@ -281,6 +281,7 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
case TARGET_CURRENT_ENEMY_COORDINATES:
case TARGET_SINGLE_ENEMY:
case TARGET_IN_FRONT_OF_CASTER_30:
return false;
case TARGET_CASTER_COORDINATES:
return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);

View file

@ -233,6 +233,7 @@ inline bool IsAreaEffectTarget( Targets target )
case TARGET_AREAEFFECT_CUSTOM_2:
case TARGET_ALL_RAID_AROUND_CASTER:
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
case TARGET_IN_FRONT_OF_CASTER_30:
return true;
default:
break;

View file

@ -43,18 +43,18 @@ template<class T>
void
TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
{
if( !i_target.isValid() || !&owner )
if (!i_target.isValid() || !i_target->IsInWorld())
return;
if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return;
// prevent redundant micro-movement for pets, other followers.
if(i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset))
if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset))
return;
float x, y, z;
if(!i_offset)
if (!i_offset)
{
// to nearest contact position
i_target->GetContactPoint( &owner, x, y, z );
@ -126,13 +126,13 @@ template<class T>
bool
TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
{
if(!i_target.isValid())
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
if( !&owner || !owner.isAlive())
if (!owner.isAlive())
return true;
if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED) )
if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED))
return true;
// prevent movement while casting spells with cast time or channel time

View file

@ -5555,7 +5555,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 31877:
case 31878:
target = this;
basepoints0 = GetCreatePowers(POWER_MANA) * 25 / 100;
triggered_spell_id = 31930;
// Replenishment
@ -6170,7 +6169,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
// Try handle uncnown trigger spells
// Try handle unknown trigger spells
if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
{
switch (auraSpellInfo->SpellFamilyName)
@ -6815,6 +6814,17 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
break;
}
// Maelstrom Weapon
case 53817:
{
// have rank dependent proc chance, ignore too often cases
// PPM = 2.5 * (rank of talent),
uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
if(!roll_chance_i(20*rank))
return false;
break;
}
// Brain Freeze
case 57761:
{

View file

@ -76,14 +76,6 @@ float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
float World::m_VisibleUnitGreyDistance = 0;
float World::m_VisibleObjectGreyDistance = 0;
struct ScriptAction
{
uint64 sourceGUID;
uint64 targetGUID;
uint64 ownerGUID; // owner of source if source is item
ScriptInfo const* script; // pointer to static script data
};
/// World constructor
World::World()
{
@ -97,6 +89,7 @@ World::World()
m_maxQueuedSessionCount = 0;
m_resultQueue = NULL;
m_NextDailyQuestReset = 0;
m_scheduledScripts = 0;
m_defaultDbcLocale = LOCALE_enUS;
m_availableDbcLocaleMask = 0;
@ -1578,10 +1571,6 @@ void World::Update(uint32 diff)
///- Update objects when the timer has passed (maps, transport, creatures,...)
MapManager::Instance().Update(diff); // As interval = 0
///- Process necessary scripts
if (!m_scriptSchedule.empty())
ScriptsProcess();
sBattleGroundMgr.Update(diff);
}
@ -1616,708 +1605,6 @@ void World::Update(uint32 diff)
ProcessCliCommands();
}
/// Put scripts in the execution queue
void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
if (s == scripts.end())
return;
// prepare static data
uint64 sourceGUID = source->GetGUID();
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
///- Schedule script execution for all scripts in the script map
ScriptMap const *s2 = &(s->second);
bool immedScript = false;
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
{
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &iter->second;
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
if (iter->first == 0)
immedScript = true;
}
///- If one of the effects should be immediate, launch the script execution
if (immedScript)
ScriptsProcess();
}
void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
{
// NOTE: script record _must_ exist until command executed
// prepare static data
uint64 sourceGUID = source->GetGUID();
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &script;
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
///- If effects should be immediate, launch the script execution
if(delay == 0)
ScriptsProcess();
}
/// Process queued scripts
void World::ScriptsProcess()
{
if (m_scriptSchedule.empty())
return;
///- Process overdue queued scripts
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
{
ScriptAction const& step = iter->second;
Object* source = NULL;
if(step.sourceGUID)
{
switch(GUID_HIPART(step.sourceGUID))
{
case HIGHGUID_ITEM:
// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
{
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
if(player)
source = player->GetItemByGuid(step.sourceGUID);
break;
}
case HIGHGUID_UNIT:
source = HashMapHolder<Creature>::Find(step.sourceGUID);
break;
case HIGHGUID_PET:
source = HashMapHolder<Pet>::Find(step.sourceGUID);
break;
case HIGHGUID_VEHICLE:
source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
break;
case HIGHGUID_PLAYER:
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
source = HashMapHolder<GameObject>::Find(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
break;
default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
break;
}
}
if(source && !source->IsInWorld()) source = NULL;
Object* target = NULL;
if(step.targetGUID)
{
switch(GUID_HIPART(step.targetGUID))
{
case HIGHGUID_UNIT:
target = HashMapHolder<Creature>::Find(step.targetGUID);
break;
case HIGHGUID_PET:
target = HashMapHolder<Pet>::Find(step.targetGUID);
break;
case HIGHGUID_VEHICLE:
target = HashMapHolder<Vehicle>::Find(step.targetGUID);
break;
case HIGHGUID_PLAYER: // empty GUID case also
target = HashMapHolder<Player>::Find(step.targetGUID);
break;
case HIGHGUID_GAMEOBJECT:
target = HashMapHolder<GameObject>::Find(step.targetGUID);
break;
case HIGHGUID_CORPSE:
target = HashMapHolder<Corpse>::Find(step.targetGUID);
break;
default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
break;
}
}
if(target && !target->IsInWorld()) target = NULL;
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
uint64 unit_target = target ? target->GetGUID() : 0;
//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
switch(step.script->datalong)
{
case 0: // Say
((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 1: // Whisper
if(!unit_target)
{
sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
break;
}
((Creature *)source)->Whisper(step.script->dataint,unit_target);
break;
case 2: // Yell
((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 3: // Emote text
((Creature *)source)->TextEmote(step.script->dataint, unit_target);
break;
default:
break; // must be already checked at load
}
break;
}
case SCRIPT_COMMAND_EMOTE:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
break;
case SCRIPT_COMMAND_FIELD_SET:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->SetUInt32Value(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_MOVE_TO:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->SetFlag(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_FLAG_REMOVE:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->RemoveFlag(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_TELEPORT_TO:
{
// accept player in any one from target/source arg
if (!target && !source)
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
break;
}
// must be only Player
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
}
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if(!step.script->datalong) // creature not specified
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
break;
}
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
if(!summoner)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
float x = step.script->x;
float y = step.script->y;
float z = step.script->z;
float o = step.script->o;
Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
if (!pCreature)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
break;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
if(!step.script->datalong) // gameobject not specified
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
break;
}
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
if(!summoner)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
GameObject *go = NULL;
int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
if ( !go )
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
break;
}
if( go->isSpawned() )
break; //gameobject already spawned
go->SetLootState(GO_READY);
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
go->GetMap()->Add(go);
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
{
if(!step.script->datalong) // door not specified
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
break;
}
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
if (!door)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
break;
}
if (door->GetGoState() != GO_STATE_READY)
break; //door already open
door->UseDoorOrButton(time_to_close);
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_close);
break;
}
case SCRIPT_COMMAND_CLOSE_DOOR:
{
if(!step.script->datalong) // guid for door not specified
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
break;
}
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
if ( !door )
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
break;
}
if( door->GetGoState() == GO_STATE_READY )
break; //door already closed
door->UseDoorOrButton(time_to_open);
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_open);
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
break;
}
if(!target)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player;
if(target->GetTypeId()==TYPEID_PLAYER)
{
if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
worldObject = (WorldObject*)source;
player = (Player*)target;
}
else
{
if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
break;
}
if(source->GetTypeId()!=TYPEID_PLAYER)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
break;
}
worldObject = (WorldObject*)target;
player = (Player*)source;
}
// quest id and flags checked at script loading
if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
player->AreaExploredOrEventHappens(step.script->datalong);
else
player->FailQuest(step.script->datalong);
break;
}
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
break;
}
if(!source->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
if(!target)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
break;
}
if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *go = (GameObject*)target;
go->Use(caster);
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
Object* cmdTarget = step.script->datalong2 ? source : target;
if(!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
break;
}
if(!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
break;
}
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
break;
}
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
if(!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
break;
}
if(!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
break;
}
Unit* spellTarget = (Unit*)cmdTarget;
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
if(!cmdSource)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
break;
}
if(!cmdSource->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
break;
}
Unit* spellSource = (Unit*)cmdSource;
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
spellSource->CastSpell(spellTarget,step.script->datalong,false);
break;
}
case SCRIPT_COMMAND_PLAY_SOUND:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
break;
}
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
if(!pSource)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
break;
}
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
Player* pTarget = NULL;
if(step.script->datalong2 & 1)
{
if(!target)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
break;
}
if(target->GetTypeId()!=TYPEID_PLAYER)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
break;
}
pTarget = (Player*)target;
}
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
if(step.script->datalong2 & 2)
pSource->PlayDistanceSound(step.script->datalong,pTarget);
else
pSource->PlayDirectSound(step.script->datalong,pTarget);
break;
}
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;
}
m_scriptSchedule.erase(iter);
iter = m_scriptSchedule.begin();
}
return;
}
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
{

View file

@ -27,6 +27,7 @@
#include "Timer.h"
#include "Policies/Singleton.h"
#include "SharedDefines.h"
#include "ace/Atomic_Op.h"
#include <map>
#include <set>
@ -482,9 +483,10 @@ class World
BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);
bool RemoveBanAccount(BanMode mode, std::string nameOrIP);
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
uint32 IncreaseScheduledScriptsCount() { return (uint32)++m_scheduledScripts; }
uint32 DecreaseScheduledScriptCount() { return (uint32)--m_scheduledScripts; }
uint32 DecreaseScheduledScriptCount(size_t count) { return (uint32)(m_scheduledScripts -= count); }
bool IsScriptScheduled() const { return m_scheduledScripts > 0; }
// for max speed access
static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
@ -515,7 +517,6 @@ class World
protected:
void _UpdateGameTime();
void ScriptsProcess();
// callback for UpdateRealmCharacters
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
@ -527,6 +528,9 @@ class World
uint32 m_ShutdownTimer;
uint32 m_ShutdownMask;
//atomic op counter for active scripts amount
ACE_Atomic_Op<ACE_Thread_Mutex, long> m_scheduledScripts;
time_t m_startTime;
time_t m_gameTime;
IntervalTimer m_timers[WUPDATE_COUNT];
@ -540,8 +544,6 @@ class World
uint32 m_maxActiveSessionCount;
uint32 m_maxQueuedSessionCount;
std::multimap<time_t, ScriptAction> m_scriptSchedule;
float rate_values[MAX_RATES];
uint32 m_configs[CONFIG_VALUE_COUNT];
int32 m_playerLimit;