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Implemented SMSG_SERVER_FIRST_ACHIEVEMENT
Implemented removing entries from achievement tables at player deletion
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parent
f4c3430088
commit
bea468bbc3
3 changed files with 36 additions and 20 deletions
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@ -25,6 +25,7 @@
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#include "Guild.h"
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#include "Database/DatabaseEnv.h"
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#include "GameEvent.h"
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#include "World.h"
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AchievementMgr::AchievementMgr(Player *player)
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{
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@ -96,26 +97,15 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
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}
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void AchievementMgr::SendAchievementEarned(uint32 achievementId)
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void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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{
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sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievementId);
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sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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data << uint8(CHAT_MSG_ACHIEVEMENT);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(5);
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data << uint64(GetPlayer()->GetGUID());
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const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
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data << uint32(strlen(msg)+1);
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data << msg;
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data << uint8(0);
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data << uint32(achievementId);
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GetPlayer()->SendMessageToSet(&data, true);
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if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
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{
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data.Initialize(SMSG_MESSAGECHAT, 200);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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data << uint8(CHAT_MSG_ACHIEVEMENT);
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data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(GetPlayer()->GetGUID());
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@ -124,13 +114,37 @@ void AchievementMgr::SendAchievementEarned(uint32 achievementId)
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data << uint32(strlen(msg)+1);
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data << msg;
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data << uint8(0);
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data << uint32(achievementId);
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data << uint32(achievement->ID);
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guild->BroadcastPacket(&data);
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}
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if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
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{
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// broadcast realm first reached
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WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
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data << GetPlayer()->GetName();
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(achievement->ID);
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data << uint32(0); // 1=link supplied string as player name, 0=display plain string
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sWorld.SendGlobalMessage(&data);
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}
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else
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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data << uint8(CHAT_MSG_ACHIEVEMENT);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(5);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(strlen(msg)+1);
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data << msg;
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data << uint8(0);
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data << uint32(achievement->ID);
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GetPlayer()->SendMessageToSet(&data, true);
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data.Initialize(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
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}
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WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
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data.append(GetPlayer()->GetPackGUID());
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data << uint32(achievementId);
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data << uint32(achievement->ID);
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data << uint32(secsToTimeBitFields(time(NULL)));
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data << uint32(0);
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GetPlayer()->SendMessageToSet(&data, true);
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@ -443,7 +457,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
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if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
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return;
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SendAchievementEarned(achievement->ID);
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SendAchievementEarned(achievement);
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m_completedAchievements[achievement->ID] = time(NULL);
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// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
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