Implemented SMSG_SERVER_FIRST_ACHIEVEMENT

Implemented removing entries from achievement tables at player deletion
This commit is contained in:
arrai 2008-11-02 15:48:14 +01:00
parent f4c3430088
commit bea468bbc3
3 changed files with 36 additions and 20 deletions

View file

@ -25,6 +25,7 @@
#include "Guild.h"
#include "Database/DatabaseEnv.h"
#include "GameEvent.h"
#include "World.h"
AchievementMgr::AchievementMgr(Player *player)
{
@ -96,26 +97,15 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
}
void AchievementMgr::SendAchievementEarned(uint32 achievementId)
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
{
sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievementId);
sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
WorldPacket data(SMSG_MESSAGECHAT, 200);
data << uint8(CHAT_MSG_ACHIEVEMENT);
data << uint32(LANG_UNIVERSAL);
data << uint64(GetPlayer()->GetGUID());
data << uint32(5);
data << uint64(GetPlayer()->GetGUID());
const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
data << uint32(strlen(msg)+1);
data << msg;
data << uint8(0);
data << uint32(achievementId);
GetPlayer()->SendMessageToSet(&data, true);
if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
{
data.Initialize(SMSG_MESSAGECHAT, 200);
WorldPacket data(SMSG_MESSAGECHAT, 200);
data << uint8(CHAT_MSG_ACHIEVEMENT);
data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
data << uint32(LANG_UNIVERSAL);
data << uint64(GetPlayer()->GetGUID());
@ -124,13 +114,37 @@ void AchievementMgr::SendAchievementEarned(uint32 achievementId)
data << uint32(strlen(msg)+1);
data << msg;
data << uint8(0);
data << uint32(achievementId);
data << uint32(achievement->ID);
guild->BroadcastPacket(&data);
}
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
data << GetPlayer()->GetName();
data << uint64(GetPlayer()->GetGUID());
data << uint32(achievement->ID);
data << uint32(0); // 1=link supplied string as player name, 0=display plain string
sWorld.SendGlobalMessage(&data);
}
else
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
data << uint8(CHAT_MSG_ACHIEVEMENT);
data << uint32(LANG_UNIVERSAL);
data << uint64(GetPlayer()->GetGUID());
data << uint32(5);
data << uint64(GetPlayer()->GetGUID());
data << uint32(strlen(msg)+1);
data << msg;
data << uint8(0);
data << uint32(achievement->ID);
GetPlayer()->SendMessageToSet(&data, true);
data.Initialize(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
}
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
data.append(GetPlayer()->GetPackGUID());
data << uint32(achievementId);
data << uint32(achievement->ID);
data << uint32(secsToTimeBitFields(time(NULL)));
data << uint32(0);
GetPlayer()->SendMessageToSet(&data, true);
@ -443,7 +457,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
return;
SendAchievementEarned(achievement->ID);
SendAchievementEarned(achievement);
m_completedAchievements[achievement->ID] = time(NULL);
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement

View file

@ -64,7 +64,7 @@ class AchievementMgr
Player* GetPlayer() { return m_player;}
private:
void SendAchievementEarned(uint32 achievementId);
void SendAchievementEarned(AchievementEntry const* achievement);
void SendCriteriaUpdate(CriteriaProgress *progress);
void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative=false);
void CompletedCriteria(AchievementCriteriaEntry const* entry);

View file

@ -3572,6 +3572,8 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u'",guid);
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid);
CharacterDatabase.CommitTransaction();
//loginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID);