[9921] In case player who tap creature in group leave group it must anyway rewarded with group.

This commit is contained in:
VladimirMangos 2010-05-18 04:39:59 +04:00
parent e5dc7a098c
commit bed8794a75
5 changed files with 88 additions and 55 deletions

View file

@ -720,11 +720,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
pCurrChar->SetInGameTime( getMSTime() );
// announce group about member online (must be after add to player list to receive announce to self)
if(Group *group = pCurrChar->GetGroup())
{
//pCurrChar->groupInfo.group->SendInit(this); // useless
if (Group *group = pCurrChar->GetGroup())
group->SendUpdate();
}
// friend status
sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);