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[9921] In case player who tap creature in group leave group it must anyway rewarded with group.
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5 changed files with 88 additions and 55 deletions
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@ -720,11 +720,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
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pCurrChar->SetInGameTime( getMSTime() );
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// announce group about member online (must be after add to player list to receive announce to self)
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if(Group *group = pCurrChar->GetGroup())
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{
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//pCurrChar->groupInfo.group->SendInit(this); // useless
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if (Group *group = pCurrChar->GetGroup())
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group->SendUpdate();
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}
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// friend status
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
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