[9921] In case player who tap creature in group leave group it must anyway rewarded with group.

This commit is contained in:
VladimirMangos 2010-05-18 04:39:59 +04:00
parent e5dc7a098c
commit bed8794a75
5 changed files with 88 additions and 55 deletions

View file

@ -714,7 +714,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (player_tap != pVictim)
{
if (group_tap)
group_tap->RewardGroupAtKill(pVictim);
group_tap->RewardGroupAtKill(pVictim, player_tap);
else if (player_tap)
player_tap->RewardSinglePlayerAtKill(pVictim);
}