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https://github.com/mangosfour/server.git
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[9921] In case player who tap creature in group leave group it must anyway rewarded with group.
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parent
e5dc7a098c
commit
bed8794a75
5 changed files with 88 additions and 55 deletions
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@ -720,11 +720,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
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pCurrChar->SetInGameTime( getMSTime() );
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// announce group about member online (must be after add to player list to receive announce to self)
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if(Group *group = pCurrChar->GetGroup())
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{
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//pCurrChar->groupInfo.group->SendInit(this); // useless
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if (Group *group = pCurrChar->GetGroup())
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group->SendUpdate();
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}
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// friend status
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
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@ -888,26 +888,44 @@ void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
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BroadcastPacket(&data, true);
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}
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void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level)
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static void GetDataForXPAtKill_helper(Player* player, Unit const* victim, uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level)
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{
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sum_level += player->getLevel();
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if(!member_with_max_level || member_with_max_level->getLevel() < player->getLevel())
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member_with_max_level = player;
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uint32 gray_level = MaNGOS::XP::GetGrayLevel(player->getLevel());
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if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level
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|| not_gray_member_with_max_level->getLevel() < player->getLevel()))
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not_gray_member_with_max_level = player;
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}
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void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level, Player* additional)
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{
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for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* member = itr->getSource();
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if(!member || !member->isAlive()) // only for alive
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if (!member || !member->isAlive()) // only for alive
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continue;
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if(!member->IsAtGroupRewardDistance(victim)) // at req. distance
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// will proccesed later
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if (member = additional)
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continue;
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if (!member->IsAtGroupRewardDistance(victim)) // at req. distance
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continue;
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++count;
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sum_level += member->getLevel();
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if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
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member_with_max_level = member;
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GetDataForXPAtKill_helper(member,victim,sum_level,member_with_max_level,not_gray_member_with_max_level);
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}
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uint32 gray_level = MaNGOS::XP::GetGrayLevel(member->getLevel());
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if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level
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|| not_gray_member_with_max_level->getLevel() < member->getLevel()))
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not_gray_member_with_max_level = member;
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if (additional)
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{
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if (additional->IsAtGroupRewardDistance(victim)) // at req. distance
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{
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++count;
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GetDataForXPAtKill_helper(additional,victim,sum_level,member_with_max_level,not_gray_member_with_max_level);
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}
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}
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}
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@ -1692,11 +1710,51 @@ void Group::_homebindIfInstance(Player *player)
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}
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}
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void Group::RewardGroupAtKill(Unit* pVictim)
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static void RewardGroupAtKill_helper(Player* pGroupGuy, Unit* pVictim, uint32 count, bool PvP, float group_rate, uint32 sum_level, bool is_dungeon, Player* not_gray_member_with_max_level, Player* member_with_max_level, uint32 xp )
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{
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// for creature case use tapped group (for avoid use group if not set and use if player switch group after tap
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//Group* pGroup = pVictim->GetTypeId() == TYPEID_UNIT ? ((Creature*)pVictim)->GetGroupLootRecipient() : GetGroup();
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// honor can be in PvP and !PvP (racial leader) cases (for alive)
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if (pGroupGuy->isAlive())
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pGroupGuy->RewardHonor(pVictim,count);
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// xp and reputation only in !PvP case
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if(!PvP)
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{
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float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level;
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// if is in dungeon then all receive full reputation at kill
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// rewarded any alive/dead/near_corpse group member
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pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate);
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// XP updated only for alive group member
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if(pGroupGuy->isAlive() && not_gray_member_with_max_level &&
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pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
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{
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uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
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pGroupGuy->GiveXP(itr_xp, pVictim);
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if(Pet* pet = pGroupGuy->GetPet())
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pet->GivePetXP(itr_xp/2);
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}
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// quest objectives updated only for alive group member or dead but with not released body
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if(pGroupGuy->isAlive()|| !pGroupGuy->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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{
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// normal creature (not pet/etc) can be only in !PvP case
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetObjectGuid());
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}
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}
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}
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/** Provide rewards to group members at unit kill
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*
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* @param pVictim Killed unit
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* @param player_tap Player who tap unit if online, it can be group member or can be not if leaved after tap but before kill target
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*
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* Rewards received by group members and player_tap
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*/
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void Group::RewardGroupAtKill(Unit* pVictim, Player* player_tap)
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{
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bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer();
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// prepare data for near group iteration (PvP and !PvP cases)
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@ -1707,7 +1765,7 @@ void Group::RewardGroupAtKill(Unit* pVictim)
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Player* member_with_max_level = NULL;
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Player* not_gray_member_with_max_level = NULL;
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GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level);
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GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level,player_tap);
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if(member_with_max_level)
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{
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@ -1725,41 +1783,21 @@ void Group::RewardGroupAtKill(Unit* pVictim)
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if(!pGroupGuy)
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continue;
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// will proccessed later
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if(pGroupGuy==player_tap)
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continue;
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if(!pGroupGuy->IsAtGroupRewardDistance(pVictim))
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continue; // member (alive or dead) or his corpse at req. distance
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// honor can be in PvP and !PvP (racial leader) cases (for alive)
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if (pGroupGuy->isAlive())
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pGroupGuy->RewardHonor(pVictim,count);
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RewardGroupAtKill_helper(pGroupGuy, pVictim, count, PvP, group_rate, sum_level, is_dungeon, not_gray_member_with_max_level, member_with_max_level, xp);
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}
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// xp and reputation only in !PvP case
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if(!PvP)
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{
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float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level;
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// if is in dungeon then all receive full reputation at kill
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// rewarded any alive/dead/near_corpse group member
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pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate);
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// XP updated only for alive group member
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if(pGroupGuy->isAlive() && not_gray_member_with_max_level &&
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pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
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{
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uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
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pGroupGuy->GiveXP(itr_xp, pVictim);
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if(Pet* pet = pGroupGuy->GetPet())
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pet->GivePetXP(itr_xp/2);
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}
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// quest objectives updated only for alive group member or dead but with not released body
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if(pGroupGuy->isAlive()|| !pGroupGuy->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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{
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// normal creature (not pet/etc) can be only in !PvP case
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetObjectGuid());
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}
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}
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if(player_tap)
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{
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// member (alive or dead) or his corpse at req. distance
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if(player_tap->IsAtGroupRewardDistance(pVictim))
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RewardGroupAtKill_helper(player_tap, pVictim, count, PvP, group_rate, sum_level, is_dungeon, not_gray_member_with_max_level, member_with_max_level, xp);
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}
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}
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}
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@ -259,7 +259,7 @@ class MANGOS_DLL_SPEC Group
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MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
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GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
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uint32 GetMembersCount() const { return m_memberSlots.size(); }
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void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
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void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level, Player* additional = NULL);
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uint8 GetMemberGroup(uint64 guid) const
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{
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member_citerator mslot = _getMemberCSlot(guid);
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@ -313,8 +313,6 @@ class MANGOS_DLL_SPEC Group
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bool InCombatToInstance(uint32 instanceId);
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void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
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// -no description-
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//void SendInit(WorldSession *session);
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void SendTargetIconList(WorldSession *session);
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void SendUpdate();
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void UpdatePlayerOutOfRange(Player* pPlayer);
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@ -323,7 +321,7 @@ class MANGOS_DLL_SPEC Group
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void BroadcastReadyCheck(WorldPacket *packet);
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void OfflineReadyCheck();
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void RewardGroupAtKill(Unit* pVictim);
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void RewardGroupAtKill(Unit* pVictim, Player* player_tap);
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/*********************************************************/
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/*** LOOT SYSTEM ***/
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@ -714,7 +714,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if (player_tap != pVictim)
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{
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if (group_tap)
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group_tap->RewardGroupAtKill(pVictim);
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group_tap->RewardGroupAtKill(pVictim, player_tap);
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else if (player_tap)
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player_tap->RewardSinglePlayerAtKill(pVictim);
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9920"
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#define REVISION_NR "9921"
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#endif // __REVISION_NR_H__
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