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[10633] Correct behavior for completion of quest objectives.
Rename related function to SendQuestCompleteEvent for clarification of when it's expected to be used. Signed-off-by: NoFantasy <nofantasy@nf.no>
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3 changed files with 14 additions and 9 deletions
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@ -1497,7 +1497,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void UpdateForQuestWorldObjects();
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bool CanShareQuest(uint32 quest_id) const;
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void SendQuestComplete( uint32 quest_id );
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void SendQuestCompleteEvent(uint32 quest_id);
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void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
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void SendQuestFailed( uint32 quest_id );
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void SendQuestTimerFailed( uint32 quest_id );
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