[10633] Correct behavior for completion of quest objectives.

Rename related function to SendQuestCompleteEvent for clarification of when it's expected to be used.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-10-20 12:57:13 +02:00
parent 8886b86a2b
commit bf2b256720
3 changed files with 14 additions and 9 deletions

View file

@ -1497,7 +1497,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateForQuestWorldObjects();
bool CanShareQuest(uint32 quest_id) const;
void SendQuestComplete( uint32 quest_id );
void SendQuestCompleteEvent(uint32 quest_id);
void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
void SendQuestFailed( uint32 quest_id );
void SendQuestTimerFailed( uint32 quest_id );