mirror of
https://github.com/mangosfour/server.git
synced 2025-12-17 07:37:03 +00:00
[Sync] Project Sync plus Revision changes
The main revision system changes are based on FoeReapers work in:
b37de3b83e
This commit is contained in:
parent
f5e2d53ccc
commit
bf4b6fafc5
39 changed files with 684 additions and 416 deletions
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@ -84,6 +84,9 @@
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// Warden
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#include "WardenCheckMgr.h"
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#include <iostream>
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#include <sstream>
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INSTANTIATE_SINGLETON_1(World);
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extern void LoadGameObjectModelList();
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@ -122,16 +125,16 @@ World::World()
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m_availableDbcLocaleMask = 0;
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for (int i = 0; i < CONFIG_UINT32_VALUE_COUNT; ++i)
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m_configUint32Values[i] = 0;
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{ m_configUint32Values[i] = 0; }
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for (int i = 0; i < CONFIG_INT32_VALUE_COUNT; ++i)
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m_configInt32Values[i] = 0;
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{ m_configInt32Values[i] = 0; }
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for (int i = 0; i < CONFIG_FLOAT_VALUE_COUNT; ++i)
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m_configFloatValues[i] = 0.0f;
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{ m_configFloatValues[i] = 0.0f; }
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for (int i = 0; i < CONFIG_BOOL_VALUE_COUNT; ++i)
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m_configBoolValues[i] = false;
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{ m_configBoolValues[i] = false; }
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}
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/// World destructor
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@ -153,7 +156,7 @@ World::~World()
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CliCommandHolder* command = NULL;
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while (cliCmdQueue.next(command))
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delete command;
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{ delete command; }
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VMAP::VMapFactory::clear();
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MMAP::MMapFactory::clear();
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@ -167,6 +170,9 @@ void World::CleanupsBeforeStop()
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KickAll(); // save and kick all players
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UpdateSessions(1); // real players unload required UpdateSessions call
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sBattleGroundMgr.DeleteAllBattleGrounds(); // unload battleground templates before different singletons destroyed
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#ifdef ENABLE_ELUNA
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Eluna::Uninitialize();
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#endif
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}
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/// Find a player in a specified zone
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@ -196,9 +202,9 @@ WorldSession* World::FindSession(uint32 id) const
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SessionMap::const_iterator itr = m_sessions.find(id);
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if (itr != m_sessions.end())
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return itr->second; // also can return NULL for kicked session
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{ return itr->second; } // also can return NULL for kicked session
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else
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return NULL;
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{ return NULL; }
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}
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/// Remove a given session
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@ -210,7 +216,7 @@ bool World::RemoveSession(uint32 id)
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if (itr != m_sessions.end() && itr->second)
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{
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if (itr->second->PlayerLoading())
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return false;
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{ return false; }
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itr->second->KickPlayer();
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}
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@ -250,7 +256,7 @@ World::AddSession_(WorldSession* s)
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{
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// prevent decrease sessions count if session queued
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if (RemoveQueuedSession(old->second))
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decrease_session = false;
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{ decrease_session = false; }
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// not remove replaced session form queue if listed
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delete old->second;
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}
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@ -265,7 +271,7 @@ World::AddSession_(WorldSession* s)
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// so we don't count the user trying to
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// login as a session and queue the socket that we are using
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if (decrease_session)
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--Sessions;
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{ --Sessions; }
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if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity() == SEC_PLAYER)
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{
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@ -322,7 +328,7 @@ int32 World::GetQueuedSessionPos(WorldSession* sess)
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for (Queue::const_iterator iter = m_QueuedSessions.begin(); iter != m_QueuedSessions.end(); ++iter, ++position)
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if ((*iter) == sess)
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return position;
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{ return position; }
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return 0;
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}
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@ -378,7 +384,7 @@ bool World::RemoveQueuedSession(WorldSession* sess)
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// if session not queued then we need decrease sessions count
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if (!found && sessions)
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--sessions;
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{ --sessions; }
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// accept first in queue
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if ((!m_playerLimit || (int32)sessions < m_playerLimit) && !m_QueuedSessions.empty())
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@ -405,7 +411,7 @@ bool World::RemoveQueuedSession(WorldSession* sess)
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// update position from iter to end()
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// iter point to first not updated socket, position store new position
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for (; iter != m_QueuedSessions.end(); ++iter, ++position)
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(*iter)->SendAuthWaitQue(position);
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{ (*iter)->SendAuthWaitQue(position); }
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return found;
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}
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@ -580,22 +586,22 @@ void World::LoadConfigSettings(bool reload)
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setConfigMin(CONFIG_UINT32_INTERVAL_GRIDCLEAN, "GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS, MIN_GRID_DELAY);
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if (reload)
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sMapMgr.SetGridCleanUpDelay(getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN));
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{ sMapMgr.SetGridCleanUpDelay(getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN)); }
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setConfigMin(CONFIG_UINT32_INTERVAL_MAPUPDATE, "MapUpdateInterval", 100, MIN_MAP_UPDATE_DELAY);
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if (reload)
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sMapMgr.SetMapUpdateInterval(getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE));
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{ sMapMgr.SetMapUpdateInterval(getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE)); }
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setConfig(CONFIG_UINT32_INTERVAL_CHANGEWEATHER, "ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
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if (configNoReload(reload, CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT))
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setConfig(CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT);
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{ setConfig(CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT); }
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if (configNoReload(reload, CONFIG_UINT32_GAME_TYPE, "GameType", 0))
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setConfig(CONFIG_UINT32_GAME_TYPE, "GameType", 0);
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{ setConfig(CONFIG_UINT32_GAME_TYPE, "GameType", 0); }
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if (configNoReload(reload, CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT))
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setConfig(CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT);
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{ setConfig(CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT); }
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setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS, "AllowTwoSide.Accounts", true);
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setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT, "AllowTwoSide.Interaction.Chat", false);
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@ -630,7 +636,7 @@ void World::LoadConfigSettings(bool reload)
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setConfigMinMax(CONFIG_UINT32_SKIP_CINEMATICS, "SkipCinematics", 0, 0, 2);
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if (configNoReload(reload, CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", DEFAULT_MAX_LEVEL))
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setConfigMinMax(CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", DEFAULT_MAX_LEVEL, 1, DEFAULT_MAX_LEVEL);
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{ setConfigMinMax(CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", DEFAULT_MAX_LEVEL, 1, DEFAULT_MAX_LEVEL); }
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setConfigMinMax(CONFIG_UINT32_START_PLAYER_LEVEL, "StartPlayerLevel", 1, 1, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
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setConfigMinMax(CONFIG_UINT32_START_HEROIC_PLAYER_LEVEL, "StartHeroicPlayerLevel", 55, 1, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
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@ -904,9 +910,9 @@ void World::LoadConfigSettings(bool reload)
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setConfig(CONFIG_UINT32_CHARDELETE_KEEP_DAYS, "CharDelete.KeepDays", 30);
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if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100))
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setConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100);
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{ setConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100); }
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if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100))
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setConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100);
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{ setConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100); }
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setConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID, "Raid.MinLevel", 10);
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@ -915,15 +921,15 @@ void World::LoadConfigSettings(bool reload)
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// for empty string use current dir as for absent case
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if (dataPath.empty())
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dataPath = "./";
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{ dataPath = "./"; }
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// normalize dir path to path/ or path\ form
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else if (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\')
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dataPath.append("/");
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{ dataPath.append("/"); }
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if (reload)
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{
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if (dataPath != m_dataPath)
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sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).", m_dataPath.c_str());
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{ sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).", m_dataPath.c_str()); }
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}
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else
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{
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@ -937,7 +943,7 @@ void World::LoadConfigSettings(bool reload)
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std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
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if (!enableHeight)
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sLog.outError("VMAP height use disabled! Creatures movements and other things will be in broken state.");
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{ sLog.outError("VMAP height use disabled! Creatures movements and other things will be in broken state."); }
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VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
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VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
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@ -950,6 +956,13 @@ void World::LoadConfigSettings(bool reload)
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std::string ignoreMapIds = sConfig.GetStringDefault("mmap.ignoreMapIds", "");
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MMAP::MMapFactory::preventPathfindingOnMaps(ignoreMapIds.c_str());
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sLog.outString("WORLD: mmap pathfinding %sabled", getConfig(CONFIG_BOOL_MMAP_ENABLED) ? "en" : "dis");
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setConfig(CONFIG_BOOL_ELUNA_ENABLED, "Eluna.Enabled", true);
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#ifdef ENABLE_ELUNA
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if (reload)
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sEluna->OnConfigLoad(reload);
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#endif /* ENABLE_ELUNA */
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}
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/// Initialize the World
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@ -2012,7 +2025,7 @@ void World::ShutdownMsg(bool show /*= false*/, Player* player /*= NULL*/)
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{
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// not show messages for idle shutdown mode
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if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
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return;
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{ return; }
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///- Display a message every 12 hours, 1 hour, 5 minutes, 1 minute and 15 seconds
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if (show ||
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@ -2036,7 +2049,7 @@ void World::ShutdownCancel()
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{
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// nothing cancel or too later
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if (!m_ShutdownTimer || m_stopEvent)
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return;
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{ return; }
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ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
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@ -2046,6 +2059,11 @@ void World::ShutdownCancel()
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SendServerMessage(msgid);
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DEBUG_LOG("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"));
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///- Used by Eluna
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#ifdef ENABLE_ELUNA
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sEluna->OnShutdownCancel();
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#endif /* ENABLE_ELUNA */
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}
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void World::UpdateSessions(uint32 diff)
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@ -2053,7 +2071,7 @@ void World::UpdateSessions(uint32 diff)
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///- Add new sessions
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WorldSession* sess;
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while (addSessQueue.next(sess))
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AddSession_(sess);
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{ AddSession_(sess); }
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///- Then send an update signal to remaining ones
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for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
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@ -2088,7 +2106,7 @@ void World::ProcessCliCommands()
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handler.ParseCommands(command->m_command);
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if (command->m_commandFinished)
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command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
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{ command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage()); }
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delete command;
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}
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@ -2400,24 +2418,27 @@ void World::UpdateMaxSessionCounters()
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void World::LoadDBVersion()
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{
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QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
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QueryResult* result = WorldDatabase.Query("SELECT version, structure, content FROM db_version ORDER BY version DESC, structure DESC, content DESC LIMIT 1");
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if (result)
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{
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Field* fields = result->Fetch();
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m_DBVersion = fields[0].GetCppString();
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m_CreatureEventAIVersion = fields[1].GetCppString();
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uint32 version = fields[0].GetUInt32();
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uint32 structure = fields[1].GetUInt32();
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uint32 content = fields[2].GetUInt32();
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// will be overwrite by config values if different and non-0
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setConfig(CONFIG_UINT32_CLIENTCACHE_VERSION, fields[2].GetUInt32());
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delete result;
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std::stringstream ss;
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ss << "Version: " << version << ", Structure: " << structure << ", Content: " << content;
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m_DBVersion = ss.str();
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}
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if (m_DBVersion.empty())
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m_DBVersion = "Unknown world database.";
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if (m_CreatureEventAIVersion.empty())
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m_CreatureEventAIVersion = "Unknown creature EventAI.";
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{ m_DBVersion = "Unknown world database."; }
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}
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void World::setConfig(eConfigUInt64Values index, char const* fieldname, uint64 defvalue)
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@ -2598,11 +2619,11 @@ void World::setConfigMinMax(eConfigFloatValues index, char const* fieldname, flo
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bool World::configNoReload(bool reload, eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
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{
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if (!reload)
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return true;
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{ return true; }
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uint32 val = sConfig.GetIntDefault(fieldname, defvalue);
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if (val != getConfig(index))
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sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%u).", fieldname, getConfig(index));
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{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%u).", fieldname, getConfig(index)); }
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return false;
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}
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@ -2610,11 +2631,11 @@ bool World::configNoReload(bool reload, eConfigUInt32Values index, char const* f
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bool World::configNoReload(bool reload, eConfigInt32Values index, char const* fieldname, int32 defvalue)
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{
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if (!reload)
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return true;
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{ return true; }
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int32 val = sConfig.GetIntDefault(fieldname, defvalue);
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if (val != getConfig(index))
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sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%i).", fieldname, getConfig(index));
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{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%i).", fieldname, getConfig(index)); }
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return false;
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}
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@ -2622,11 +2643,11 @@ bool World::configNoReload(bool reload, eConfigInt32Values index, char const* fi
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bool World::configNoReload(bool reload, eConfigFloatValues index, char const* fieldname, float defvalue)
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{
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if (!reload)
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return true;
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{ return true; }
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float val = sConfig.GetFloatDefault(fieldname, defvalue);
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if (val != getConfig(index))
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sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%f).", fieldname, getConfig(index));
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{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%f).", fieldname, getConfig(index)); }
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return false;
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}
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@ -2634,11 +2655,11 @@ bool World::configNoReload(bool reload, eConfigFloatValues index, char const* fi
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bool World::configNoReload(bool reload, eConfigBoolValues index, char const* fieldname, bool defvalue)
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{
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if (!reload)
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return true;
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{ return true; }
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bool val = sConfig.GetBoolDefault(fieldname, defvalue);
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if (val != getConfig(index))
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sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%s).", fieldname, getConfig(index) ? "'true'" : "'false'");
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{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%s).", fieldname, getConfig(index) ? "'true'" : "'false'"); }
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return false;
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}
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