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MSG_MOVE_FALL_LAND 5.4.8 (18414)
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6c8037d531
commit
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6 changed files with 55 additions and 49 deletions
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@ -24393,7 +24393,7 @@ void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRa
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void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode)
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{
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if (m_lastFallTime >= minfo.GetFallTime() || m_lastFallZ <= minfo.GetPos()->z || opcode == CMSG_MOVE_FALL_LAND)
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if (m_lastFallTime >= minfo.GetFallTime() || m_lastFallZ <= minfo.GetPos()->z || opcode == MSG_MOVE_FALL_LAND)
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SetFallInformation(minfo.GetFallTime(), minfo.GetPos()->z);
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}
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@ -3328,7 +3328,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* pVictim, WeaponAttackT
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bool from_behind = !pVictim->HasInArc(M_PI_F, this);
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if (from_behind)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: attack came from behind.");
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}
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// Dodge chance
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@ -274,7 +274,7 @@ void InitializeOpcodes()
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//OPCODE(MSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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OPCODE(CMSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAckOpcode );
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//OPCODE(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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OPCODE(CMSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
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OPCODE(MSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
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OPCODE(CMSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
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OPCODE(CMSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
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//OPCODE(MSG_MOVE_SET_RUN_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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@ -267,7 +267,7 @@ enum Opcodes
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MSG_MOVE_TELEPORT_CHEAT = 0x10C7,
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CMSG_MOVE_TELEPORT_ACK = 0x390C, // 4.3.4 15595
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MSG_MOVE_TOGGLE_FALL_LOGGING = 0x10C9,
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CMSG_MOVE_FALL_LAND = 0x17E9, // 5.4.1 17538
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MSG_MOVE_FALL_LAND = 0x08FA, // 5.4.8 18414
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CMSG_MOVE_START_SWIM = 0x0FC8, // 5.4.1 17538
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CMSG_MOVE_STOP_SWIM = 0x0FC9, // 5.4.1 17538
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MSG_MOVE_SET_RUN_SPEED_CHEAT = 0x10CD,
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@ -345,7 +345,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recv_data)
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}
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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if (opcode == CMSG_MOVE_FALL_LAND && plMover && !plMover->IsTaxiFlying())
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if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->IsTaxiFlying())
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plMover->HandleFall(movementInfo);
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/* process position-change */
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@ -182,71 +182,75 @@ MovementStatusElements PlayerMoveSequence[] =
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MovementStatusElements MovementFallLandSequence[] =
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{
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MSEPositionX,
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MSEPositionY,
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MSEPositionZ,
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MSEHasTransportData,
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MSEGuidBit7,
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MSEGuidBit1,
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MSEHasMovementFlags2,
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MSEGuidBit3,
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MSEHasSplineElevation,
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MSEHasOrientation,
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MSEGuidBit6,
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MSEHasTimestamp,
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MSEHasUnknownBit,
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MSEHasPitch,
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MSEGuidBit4,
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MSEHasSpline,
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MSEGuidBit5,
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MSEHasMovementFlags,
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MSEPositionX,
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MSEHasFallData,
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MSEGuidBit0,
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MSEHasUnknownBit,
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MSEHasUnknownBit,
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MSEHasTimestamp,
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MSEGuidBit7,
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MSEHasUnknownBit,
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MSEHasSplineElevation,
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MSEGuidBit5,
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MSEHasPitch,
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MSEHasMovementFlags2,
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MSEGuidBit2,
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MSEGuidBit3,
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MSEGuidBit0,
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MSEHasOrientation,
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MSECounterCount,
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MSEHasMovementFlags,
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MSEHasUnkTime,
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MSEGuidBit1,
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MSEHasTransportData,
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MSEGuidBit6,
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MSEGuidBit4,
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MSETransportGuidBit0,
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MSETransportGuidBit5,
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MSETransportGuidBit3,
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MSETransportGuidBit2,
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MSEHasTransportTime3,
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MSEHasTransportTime2,
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MSETransportGuidBit6,
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MSETransportGuidBit4,
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MSETransportGuidBit3,
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MSETransportGuidBit5,
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MSETransportGuidBit1,
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MSETransportGuidBit7,
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MSETransportGuidBit4,
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MSETransportGuidBit2,
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MSETransportGuidBit6,
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MSEHasTransportTime3,
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MSEFlags2,
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MSEFlags,
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MSEHasFallDirection,
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MSEGuidByte1,
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MSEGuidByte7,
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MSEFlags,
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MSEGuidByte4,
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MSEGuidByte3,
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MSEGuidByte6,
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MSEGuidByte7,
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MSEGuidByte0,
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MSEGuidByte2,
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MSEGuidByte5,
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MSETransportTime,
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MSETransportPositionZ,
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MSETransportPositionY,
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MSETransportPositionX,
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MSETransportGuidByte5,
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MSETransportTime3,
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MSETransportGuidByte1,
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MSETransportSeat,
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MSETransportTime2,
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MSEGuidByte1,
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MSEGuidByte6,
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MSEMovementCounter,
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MSEFallSinAngle,
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MSEFallHorizontalSpeed,
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MSEFallCosAngle,
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MSEFallTime,
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MSEFallVerticalSpeed,
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MSETransportGuidByte4,
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MSETransportPositionY,
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MSETransportPositionO,
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MSETransportGuidByte0,
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MSETransportGuidByte7,
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MSETransportPositionZ,
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MSETransportGuidByte3,
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MSETransportGuidByte6,
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MSETransportTime2,
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MSETransportGuidByte2,
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MSEFallVerticalSpeed,
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MSEFallTime,
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MSEFallCosAngle,
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MSEFallHorizontalSpeed,
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MSEFallSinAngle,
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MSESplineElevation,
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MSETransportGuidByte1,
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MSETransportGuidByte5,
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MSETransportTime3,
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MSETransportTime,
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MSETransportPositionX,
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MSETransportGuidByte7,
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MSETransportGuidByte0,
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MSEUnkTime,
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MSETimestamp,
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MSESplineElevation,
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MSEPitch,
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MSEPositionO,
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MSEEnd,
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@ -2580,7 +2584,7 @@ MovementStatusElements* GetMovementStatusElementsSequence(uint16 opcode)
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return MovementCastSpellSequence;
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case CMSG_MOVE_CHNG_TRANSPORT:
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return MovementChngTransportSequence;
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case CMSG_MOVE_FALL_LAND:
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case MSG_MOVE_FALL_LAND:
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return MovementFallLandSequence;
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case CMSG_MOVE_FALL_RESET:
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return MovementFallResetSequence;
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