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Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used. 2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
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6 changed files with 6 additions and 22 deletions
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@ -441,10 +441,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
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void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
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void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
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void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); }
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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