[7492] Rename subcommands functions to names more similar related chat commands

This commit is contained in:
VladimirMangos 2009-03-19 11:57:26 +03:00
parent dc92e36c00
commit bfa67880f2
7 changed files with 141 additions and 141 deletions

View file

@ -155,7 +155,7 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
return true;
}
bool ChatHandler::HandleTargetObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
@ -1702,7 +1702,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
}
//delete object by selection or guid
bool ChatHandler::HandleDelObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectDeleteCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@ -1750,7 +1750,7 @@ bool ChatHandler::HandleDelObjectCommand(const char* args)
}
//turn selected object
bool ChatHandler::HandleTurnObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectTurnCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@ -1804,7 +1804,7 @@ bool ChatHandler::HandleTurnObjectCommand(const char* args)
}
//move selected object
bool ChatHandler::HandleMoveObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectMoveCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@ -1899,7 +1899,7 @@ bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
}
//morph creature or player
bool ChatHandler::HandleMorphCommand(const char* args)
bool ChatHandler::HandleModifyMorphCommand(const char* args)
{
if (!*args)
return false;
@ -3623,7 +3623,7 @@ bool ChatHandler::HandleCustomizeCommand(const char* args)
}
//spawn go
bool ChatHandler::HandleGameObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectAddCommand(const char* args)
{
if (!*args)
return false;
@ -3692,7 +3692,7 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
}
//show animation
bool ChatHandler::HandleAnimCommand(const char* args)
bool ChatHandler::HandleDebugAnimCommand(const char* args)
{
if (!*args)
return false;
@ -3703,7 +3703,7 @@ bool ChatHandler::HandleAnimCommand(const char* args)
}
//change standstate
bool ChatHandler::HandleStandStateCommand(const char* args)
bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{
if (!*args)
return false;
@ -3714,7 +3714,7 @@ bool ChatHandler::HandleStandStateCommand(const char* args)
return true;
}
bool ChatHandler::HandleAddHonorCommand(const char* args)
bool ChatHandler::HandleHonorAddCommand(const char* args)
{
if (!*args)
return false;
@ -3754,7 +3754,7 @@ bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
return true;
}
bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/)
bool ChatHandler::HandleHonorUpdateCommand(const char* /*args*/)
{
Player *target = getSelectedPlayer();
if(!target)
@ -4298,7 +4298,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
}
//set pahsemask for selected object
bool ChatHandler::HandleGOPhaseCommand(const char* args)
bool ChatHandler::HandleGameObjectPhaseCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");