[7492] Rename subcommands functions to names more similar related chat commands

This commit is contained in:
VladimirMangos 2009-03-19 11:57:26 +03:00
parent dc92e36c00
commit bfa67880f2
7 changed files with 141 additions and 141 deletions

View file

@ -109,30 +109,30 @@ ChatCommand * ChatHandler::getCommandTable()
{ {
{ "inarc", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugInArcCommand, "", NULL }, { "inarc", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugInArcCommand, "", NULL },
{ "spellfail", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpellFailCommand, "", NULL }, { "spellfail", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpellFailCommand, "", NULL },
{ "setpoi", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSetPoiCommand, "", NULL }, { "setpoi", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetPoiCommand, "", NULL },
{ "qpartymsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendQuestPartyMsgCommand, "", NULL }, { "qpartymsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendQuestPartyMsgCommand, "", NULL },
{ "qinvalidmsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendQuestInvalidMsgCommand, "", NULL }, { "qinvalidmsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendQuestInvalidMsgCommand, "", NULL },
{ "equiperr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleEquipErrorCommand, "", NULL }, { "equiperr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugEquipErrorCommand, "", NULL },
{ "sellerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSellErrorCommand, "", NULL }, { "sellerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSellErrorCommand, "", NULL },
{ "buyerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleBuyErrorCommand, "", NULL }, { "buyerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugBuyErrorCommand, "", NULL },
{ "sendopcode", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendOpcodeCommand, "", NULL }, { "sendopcode", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendOpcodeCommand, "", NULL },
{ "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSpawnVehicle, "", NULL }, { "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpawnVehicle, "", NULL },
{ "uws", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUpdateWorldStateCommand, "", NULL }, { "uws", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugUpdateWorldStateCommand, "", NULL },
{ "ps", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePlaySound2Command, "", NULL }, { "ps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugPlaySound2Command, "", NULL },
{ "scn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendChannelNotifyCommand, "", NULL }, { "scn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChannelNotifyCommand, "", NULL },
{ "scm", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendChatMsgCommand, "", NULL }, { "scm", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChatMsgCommand, "", NULL },
{ "sps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendSetPhaseShiftCommand, "", NULL }, { "sps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendSetPhaseShiftCommand, "", NULL },
{ "getitemstate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGetItemState, "", NULL }, { "getitemstate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetItemState, "", NULL },
{ "playsound", SEC_MODERATOR, false, &ChatHandler::HandlePlaySoundCommand, "", NULL }, { "playsound", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlaySoundCommand, "", NULL },
{ "update", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUpdate, "", NULL }, { "update", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugUpdate, "", NULL },
{ "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSetValue, "", NULL }, { "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL },
{ "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGetValue, "", NULL }, { "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetValue, "", NULL },
{ "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleMod32Value, "", NULL }, { "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL },
{ "anim", SEC_GAMEMASTER, false, &ChatHandler::HandleAnimCommand, "", NULL }, { "anim", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugAnimCommand, "", NULL },
{ "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleGetLootRecipient, "", NULL }, { "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugGetLootRecipient, "", NULL },
{ "arena", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugArenaCommand, "", NULL }, { "arena", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugArenaCommand, "", NULL },
{ "bg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugBattlegroundCommand, "", NULL }, { "bg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugBattlegroundCommand, "", NULL },
{ "sendlargepacket",SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendLargePacketCommand, "", NULL }, { "sendlargepacket",SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendLargePacketCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
@ -150,8 +150,8 @@ ChatCommand * ChatHandler::getCommandTable()
{ "chat", SEC_MODERATOR, false, &ChatHandler::HandleGMChatCommand, "", NULL }, { "chat", SEC_MODERATOR, false, &ChatHandler::HandleGMChatCommand, "", NULL },
{ "ingame", SEC_PLAYER, true, &ChatHandler::HandleGMListIngameCommand, "", NULL }, { "ingame", SEC_PLAYER, true, &ChatHandler::HandleGMListIngameCommand, "", NULL },
{ "list", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMListFullCommand, "", NULL }, { "list", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMListFullCommand, "", NULL },
{ "visible", SEC_MODERATOR, false, &ChatHandler::HandleVisibleCommand, "", NULL }, { "visible", SEC_MODERATOR, false, &ChatHandler::HandleGMVisibleCommand, "", NULL },
{ "fly", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlyModeCommand, "", NULL }, { "fly", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGMFlyModeCommand, "", NULL },
{ "", SEC_MODERATOR, false, &ChatHandler::HandleGMmodeCommand, "", NULL }, { "", SEC_MODERATOR, false, &ChatHandler::HandleGMmodeCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
@ -172,13 +172,13 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand gobjectCommandTable[] = static ChatCommand gobjectCommandTable[] =
{ {
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectCommand, "", NULL }, { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectAddCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleDelObjectCommand, "", NULL }, { "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectDeleteCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &ChatHandler::HandleMoveObjectCommand, "", NULL }, { "move", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectMoveCommand, "", NULL },
{ "near", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNearObjectCommand, "", NULL }, { "near", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGameObjectNearCommand, "", NULL },
{ "setphase", SEC_GAMEMASTER, false, &ChatHandler::HandleGOPhaseCommand, "", NULL }, { "setphase", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectPhaseCommand, "", NULL },
{ "target", SEC_GAMEMASTER, false, &ChatHandler::HandleTargetObjectCommand, "", NULL }, { "target", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectTargetCommand, "", NULL },
{ "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleTurnObjectCommand, "", NULL }, { "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectTurnCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
@ -194,9 +194,9 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand honorCommandTable[] = static ChatCommand honorCommandTable[] =
{ {
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleAddHonorCommand, "", NULL }, { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddCommand, "", NULL },
{ "addkill", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddKillCommand, "", NULL }, { "addkill", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddKillCommand, "", NULL },
{ "update", SEC_GAMEMASTER, false, &ChatHandler::HandleUpdateHonorFieldsCommand, "", NULL }, { "update", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorUpdateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
@ -281,9 +281,9 @@ ChatCommand * ChatHandler::getCommandTable()
{ "honor", SEC_MODERATOR, false, &ChatHandler::HandleModifyHonorCommand, "", NULL }, { "honor", SEC_MODERATOR, false, &ChatHandler::HandleModifyHonorCommand, "", NULL },
{ "rep", SEC_MODERATOR, false, &ChatHandler::HandleModifyRepCommand, "", NULL }, { "rep", SEC_MODERATOR, false, &ChatHandler::HandleModifyRepCommand, "", NULL },
{ "arena", SEC_MODERATOR, false, &ChatHandler::HandleModifyArenaCommand, "", NULL }, { "arena", SEC_MODERATOR, false, &ChatHandler::HandleModifyArenaCommand, "", NULL },
{ "drunk", SEC_MODERATOR, false, &ChatHandler::HandleDrunkCommand, "", NULL }, { "drunk", SEC_MODERATOR, false, &ChatHandler::HandleModifyDrunkCommand, "", NULL },
{ "standstate", SEC_GAMEMASTER, false, &ChatHandler::HandleStandStateCommand, "", NULL }, { "standstate", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyStandStateCommand, "", NULL },
{ "morph", SEC_GAMEMASTER, false, &ChatHandler::HandleMorphCommand, "", NULL }, { "morph", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyMorphCommand, "", NULL },
{ "phase", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyPhaseCommand, "", NULL }, { "phase", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyPhaseCommand, "", NULL },
{ "gender", SEC_ADMINISTRATOR, false, &ChatHandler::HandleModifyGenderCommand, "", NULL }, { "gender", SEC_ADMINISTRATOR, false, &ChatHandler::HandleModifyGenderCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
@ -327,16 +327,16 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand pdumpCommandTable[] = static ChatCommand pdumpCommandTable[] =
{ {
{ "load", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadPDumpCommand, "", NULL }, { "load", SEC_ADMINISTRATOR, true, &ChatHandler::HandlePDumpLoadCommand, "", NULL },
{ "write", SEC_ADMINISTRATOR, true, &ChatHandler::HandleWritePDumpCommand, "", NULL }, { "write", SEC_ADMINISTRATOR, true, &ChatHandler::HandlePDumpWriteCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
static ChatCommand questCommandTable[] = static ChatCommand questCommandTable[] =
{ {
{ "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAddQuest, "", NULL }, { "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestAdd, "", NULL },
{ "complete", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCompleteQuest, "", NULL }, { "complete", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestComplete, "", NULL },
{ "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRemoveQuest, "", NULL }, { "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestRemove, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
@ -479,10 +479,10 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand teleCommandTable[] = static ChatCommand teleCommandTable[] =
{ {
{ "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAddTeleCommand, "", NULL }, { "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleTeleAddCommand, "", NULL },
{ "del", SEC_ADMINISTRATOR, true, &ChatHandler::HandleDelTeleCommand, "", NULL }, { "del", SEC_ADMINISTRATOR, true, &ChatHandler::HandleTeleDelCommand, "", NULL },
{ "name", SEC_MODERATOR, true, &ChatHandler::HandleNameTeleCommand, "", NULL }, { "name", SEC_MODERATOR, true, &ChatHandler::HandleTeleNameCommand, "", NULL },
{ "group", SEC_MODERATOR, false, &ChatHandler::HandleGroupTeleCommand, "", NULL }, { "group", SEC_MODERATOR, false, &ChatHandler::HandleTeleGroupCommand, "", NULL },
{ "", SEC_MODERATOR, false, &ChatHandler::HandleTeleCommand, "", NULL }, { "", SEC_MODERATOR, false, &ChatHandler::HandleTeleCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };

View file

@ -110,13 +110,13 @@ class ChatHandler
bool HandleNotifyCommand(const char* args); bool HandleNotifyCommand(const char* args);
bool HandleGMmodeCommand(const char* args); bool HandleGMmodeCommand(const char* args);
bool HandleGMChatCommand(const char* args); bool HandleGMChatCommand(const char* args);
bool HandleVisibleCommand(const char* args); bool HandleGMVisibleCommand(const char* args);
bool HandleGPSCommand(const char* args); bool HandleGPSCommand(const char* args);
bool HandleTaxiCheatCommand(const char* args); bool HandleTaxiCheatCommand(const char* args);
bool HandleWhispersCommand(const char* args); bool HandleWhispersCommand(const char* args);
bool HandleNameTeleCommand(const char* args); bool HandleTeleNameCommand(const char* args);
bool HandleGroupTeleCommand(const char* args); bool HandleTeleGroupCommand(const char* args);
bool HandleDrunkCommand(const char* args); bool HandleModifyDrunkCommand(const char* args);
bool HandleSendItemsCommand(const char* args); bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args); bool HandleSendMailCommand(const char* args);
bool HandleSendMoneyCommand(const char* args); bool HandleSendMoneyCommand(const char* args);
@ -298,13 +298,13 @@ class ChatHandler
bool HandleServerShutDownCommand(const char* args); bool HandleServerShutDownCommand(const char* args);
bool HandleServerShutDownCancelCommand(const char* args); bool HandleServerShutDownCancelCommand(const char* args);
bool HandleAddHonorCommand(const char* args); bool HandleHonorAddCommand(const char* args);
bool HandleHonorAddKillCommand(const char* args); bool HandleHonorAddKillCommand(const char* args);
bool HandleUpdateHonorFieldsCommand(const char* args); bool HandleHonorUpdateCommand(const char* args);
bool HandleLoadScriptsCommand(const char* args); bool HandleLoadScriptsCommand(const char* args);
bool HandleSendQuestPartyMsgCommand(const char* args); bool HandleDebugSendQuestPartyMsgCommand(const char* args);
bool HandleSendQuestInvalidMsgCommand(const char* args); bool HandleDebugSendQuestInvalidMsgCommand(const char* args);
bool HandleDebugInArcCommand(const char* args); bool HandleDebugInArcCommand(const char* args);
bool HandleDebugSpellFailCommand(const char* args); bool HandleDebugSpellFailCommand(const char* args);
@ -312,17 +312,17 @@ class ChatHandler
bool HandleGUIDCommand(const char* args); bool HandleGUIDCommand(const char* args);
bool HandleItemMoveCommand(const char* args); bool HandleItemMoveCommand(const char* args);
bool HandleDeMorphCommand(const char* args); bool HandleDeMorphCommand(const char* args);
bool HandleSetPoiCommand(const char* args); bool HandleDebugSetPoiCommand(const char* args);
bool HandleEquipErrorCommand(const char* args); bool HandleDebugEquipErrorCommand(const char* args);
bool HandleGoCreatureCommand(const char* args); bool HandleGoCreatureCommand(const char* args);
bool HandleGoObjectCommand(const char* args); bool HandleGoObjectCommand(const char* args);
bool HandleGoTriggerCommand(const char* args); bool HandleGoTriggerCommand(const char* args);
bool HandleGoGraveyardCommand(const char* args); bool HandleGoGraveyardCommand(const char* args);
bool HandleTargetObjectCommand(const char* args); bool HandleGameObjectTargetCommand(const char* args);
bool HandleDelObjectCommand(const char* args); bool HandleGameObjectDeleteCommand(const char* args);
bool HandleMoveObjectCommand(const char* args); bool HandleGameObjectMoveCommand(const char* args);
bool HandleGOPhaseCommand(const char* args); bool HandleGameObjectPhaseCommand(const char* args);
bool HandleTurnObjectCommand(const char* args); bool HandleGameObjectTurnCommand(const char* args);
bool HandlePInfoCommand(const char* args); bool HandlePInfoCommand(const char* args);
bool HandlePLimitCommand(const char* args); bool HandlePLimitCommand(const char* args);
bool HandleMuteCommand(const char* args); bool HandleMuteCommand(const char* args);
@ -352,14 +352,14 @@ class ChatHandler
bool HandleCooldownCommand(const char* args); bool HandleCooldownCommand(const char* args);
bool HandleUnLearnCommand(const char* args); bool HandleUnLearnCommand(const char* args);
bool HandleGetDistanceCommand(const char* args); bool HandleGetDistanceCommand(const char* args);
bool HandleGameObjectCommand(const char* args); bool HandleGameObjectAddCommand(const char* args);
bool HandleAnimCommand(const char* args); bool HandleDebugAnimCommand(const char* args);
bool HandlePlaySoundCommand(const char* args); bool HandleDebugPlaySoundCommand(const char* args);
bool HandleStandStateCommand(const char* args); bool HandleModifyStandStateCommand(const char* args);
bool HandleDieCommand(const char* args); bool HandleDieCommand(const char* args);
bool HandleDamageCommand(const char *args); bool HandleDamageCommand(const char *args);
bool HandleReviveCommand(const char* args); bool HandleReviveCommand(const char* args);
bool HandleMorphCommand(const char* args); bool HandleModifyMorphCommand(const char* args);
bool HandleAuraCommand(const char* args); bool HandleAuraCommand(const char* args);
bool HandleUnAuraCommand(const char* args); bool HandleUnAuraCommand(const char* args);
bool HandleLinkGraveCommand(const char* args); bool HandleLinkGraveCommand(const char* args);
@ -377,13 +377,13 @@ class ChatHandler
bool HandleGuildUninviteCommand(const char* args); bool HandleGuildUninviteCommand(const char* args);
bool HandleGuildRankCommand(const char* args); bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args); bool HandleGuildDeleteCommand(const char* args);
bool HandleUpdate(const char* args); bool HandleDebugUpdate(const char* args);
bool HandleBankCommand(const char* args); bool HandleBankCommand(const char* args);
bool HandleChangeWeather(const char* args); bool HandleChangeWeather(const char* args);
bool HandleKickPlayerCommand(const char * args); bool HandleKickPlayerCommand(const char * args);
bool HandleTeleCommand(const char * args); bool HandleTeleCommand(const char * args);
bool HandleAddTeleCommand(const char * args); bool HandleTeleAddCommand(const char * args);
bool HandleDelTeleCommand(const char * args); bool HandleTeleDelCommand(const char * args);
bool HandleListAurasCommand(const char * args); bool HandleListAurasCommand(const char * args);
bool HandleResetAchievementsCommand(const char * args); bool HandleResetAchievementsCommand(const char * args);
@ -402,7 +402,7 @@ class ChatHandler
bool HandleListCreatureCommand(const char* args); bool HandleListCreatureCommand(const char* args);
bool HandleListItemCommand(const char* args); bool HandleListItemCommand(const char* args);
bool HandleListObjectCommand(const char* args); bool HandleListObjectCommand(const char* args);
bool HandleNearObjectCommand(const char* args); bool HandleGameObjectNearCommand(const char* args);
bool HandlePasswordCommand(const char* args); bool HandlePasswordCommand(const char* args);
bool HandleLockAccountCommand(const char* args); bool HandleLockAccountCommand(const char* args);
bool HandleRespawnCommand(const char* args); bool HandleRespawnCommand(const char* args);
@ -411,18 +411,18 @@ class ChatHandler
bool HandleWpShowCommand(const char* args); bool HandleWpShowCommand(const char* args);
bool HandleWpExportCommand(const char* args); bool HandleWpExportCommand(const char* args);
bool HandleWpImportCommand(const char* args); bool HandleWpImportCommand(const char* args);
bool HandleFlyModeCommand(const char* args); bool HandleGMFlyModeCommand(const char* args);
bool HandleSendOpcodeCommand(const char* args); bool HandleDebugSendOpcodeCommand(const char* args);
bool HandleSellErrorCommand(const char* args); bool HandleDebugSellErrorCommand(const char* args);
bool HandleBuyErrorCommand(const char* args); bool HandleDebugBuyErrorCommand(const char* args);
bool HandleUpdateWorldStateCommand(const char* args); bool HandleDebugUpdateWorldStateCommand(const char* args);
bool HandlePlaySound2Command(const char* args); bool HandleDebugPlaySound2Command(const char* args);
bool HandleSendChannelNotifyCommand(const char* args); bool HandleDebugSendChannelNotifyCommand(const char* args);
bool HandleSendChatMsgCommand(const char* args); bool HandleDebugSendChatMsgCommand(const char* args);
bool HandleRenameCommand(const char * args); bool HandleRenameCommand(const char * args);
bool HandleCustomizeCommand(const char * args); bool HandleCustomizeCommand(const char * args);
bool HandleLoadPDumpCommand(const char *args); bool HandlePDumpLoadCommand(const char *args);
bool HandleWritePDumpCommand(const char *args); bool HandlePDumpWriteCommand(const char *args);
bool HandleCastCommand(const char *args); bool HandleCastCommand(const char *args);
bool HandleCastBackCommand(const char *args); bool HandleCastBackCommand(const char *args);
bool HandleCastDistCommand(const char *args); bool HandleCastDistCommand(const char *args);
@ -436,21 +436,21 @@ class ChatHandler
bool HandleWaterwalkCommand(const char* args); bool HandleWaterwalkCommand(const char* args);
//! Development Commands //! Development Commands
bool HandleSetValue(const char* args); bool HandleDebugSetValue(const char* args);
bool HandleGetValue(const char* args); bool HandleDebugGetValue(const char* args);
bool HandleSet32Bit(const char* args); bool HandleSet32Bit(const char* args);
bool HandleMod32Value(const char* args); bool HandleDebugMod32Value(const char* args);
bool HandleAddQuest(const char * args); bool HandleQuestAdd(const char * args);
bool HandleRemoveQuest(const char * args); bool HandleQuestRemove(const char * args);
bool HandleCompleteQuest(const char * args); bool HandleQuestComplete(const char * args);
bool HandleSaveAllCommand(const char* args); bool HandleSaveAllCommand(const char* args);
bool HandleGetItemState(const char * args); bool HandleDebugGetItemState(const char * args);
bool HandleGetLootRecipient(const char * args); bool HandleDebugGetLootRecipient(const char * args);
bool HandleDebugArenaCommand(const char * args); bool HandleDebugArenaCommand(const char * args);
bool HandleDebugBattlegroundCommand(const char * args); bool HandleDebugBattlegroundCommand(const char * args);
bool HandleSpawnVehicle(const char * args); bool HandleDebugSpawnVehicle(const char * args);
bool HandleSendLargePacketCommand(const char * args); bool HandleDebugSendLargePacketCommand(const char * args);
bool HandleSendSetPhaseShiftCommand(const char * args); bool HandleDebugSendSetPhaseShiftCommand(const char * args);
Player* getSelectedPlayer(); Player* getSelectedPlayer();
Creature* getSelectedCreature(); Creature* getSelectedCreature();

View file

@ -223,7 +223,7 @@ bool ChatHandler::HandleGMChatCommand(const char* args)
} }
//Enable\Dissable Invisible mode //Enable\Dissable Invisible mode
bool ChatHandler::HandleVisibleCommand(const char* args) bool ChatHandler::HandleGMVisibleCommand(const char* args)
{ {
if (!*args) if (!*args)
{ {
@ -1972,7 +1972,7 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
} }
//Play sound //Play sound
bool ChatHandler::HandlePlaySoundCommand(const char* args) bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
{ {
// USAGE: .debug playsound #soundid // USAGE: .debug playsound #soundid
// #soundid - ID decimal number from SoundEntries.dbc (1st column) // #soundid - ID decimal number from SoundEntries.dbc (1st column)
@ -2089,7 +2089,7 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
} }
// teleport player to given game_tele.entry // teleport player to given game_tele.entry
bool ChatHandler::HandleNameTeleCommand(const char * args) bool ChatHandler::HandleTeleNameCommand(const char * args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -2166,7 +2166,7 @@ bool ChatHandler::HandleNameTeleCommand(const char * args)
} }
//Teleport group to given game_tele.entry //Teleport group to given game_tele.entry
bool ChatHandler::HandleGroupTeleCommand(const char * args) bool ChatHandler::HandleTeleGroupCommand(const char * args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -2557,7 +2557,7 @@ bool ChatHandler::HandleGoGridCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleDrunkCommand(const char* args) bool ChatHandler::HandleModifyDrunkCommand(const char* args)
{ {
if(!*args) return false; if(!*args) return false;

View file

@ -155,7 +155,7 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleTargetObjectCommand(const char* args) bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
{ {
Player* pl = m_session->GetPlayer(); Player* pl = m_session->GetPlayer();
QueryResult *result; QueryResult *result;
@ -1702,7 +1702,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
} }
//delete object by selection or guid //delete object by selection or guid
bool ChatHandler::HandleDelObjectCommand(const char* args) bool ChatHandler::HandleGameObjectDeleteCommand(const char* args)
{ {
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject"); char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@ -1750,7 +1750,7 @@ bool ChatHandler::HandleDelObjectCommand(const char* args)
} }
//turn selected object //turn selected object
bool ChatHandler::HandleTurnObjectCommand(const char* args) bool ChatHandler::HandleGameObjectTurnCommand(const char* args)
{ {
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject"); char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@ -1804,7 +1804,7 @@ bool ChatHandler::HandleTurnObjectCommand(const char* args)
} }
//move selected object //move selected object
bool ChatHandler::HandleMoveObjectCommand(const char* args) bool ChatHandler::HandleGameObjectMoveCommand(const char* args)
{ {
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject"); char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@ -1899,7 +1899,7 @@ bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
} }
//morph creature or player //morph creature or player
bool ChatHandler::HandleMorphCommand(const char* args) bool ChatHandler::HandleModifyMorphCommand(const char* args)
{ {
if (!*args) if (!*args)
return false; return false;
@ -3623,7 +3623,7 @@ bool ChatHandler::HandleCustomizeCommand(const char* args)
} }
//spawn go //spawn go
bool ChatHandler::HandleGameObjectCommand(const char* args) bool ChatHandler::HandleGameObjectAddCommand(const char* args)
{ {
if (!*args) if (!*args)
return false; return false;
@ -3692,7 +3692,7 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
} }
//show animation //show animation
bool ChatHandler::HandleAnimCommand(const char* args) bool ChatHandler::HandleDebugAnimCommand(const char* args)
{ {
if (!*args) if (!*args)
return false; return false;
@ -3703,7 +3703,7 @@ bool ChatHandler::HandleAnimCommand(const char* args)
} }
//change standstate //change standstate
bool ChatHandler::HandleStandStateCommand(const char* args) bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{ {
if (!*args) if (!*args)
return false; return false;
@ -3714,7 +3714,7 @@ bool ChatHandler::HandleStandStateCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleAddHonorCommand(const char* args) bool ChatHandler::HandleHonorAddCommand(const char* args)
{ {
if (!*args) if (!*args)
return false; return false;
@ -3754,7 +3754,7 @@ bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
return true; return true;
} }
bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/) bool ChatHandler::HandleHonorUpdateCommand(const char* /*args*/)
{ {
Player *target = getSelectedPlayer(); Player *target = getSelectedPlayer();
if(!target) if(!target)
@ -4298,7 +4298,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
} }
//set pahsemask for selected object //set pahsemask for selected object
bool ChatHandler::HandleGOPhaseCommand(const char* args) bool ChatHandler::HandleGameObjectPhaseCommand(const char* args)
{ {
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject"); char* cId = extractKeyFromLink((char*)args,"Hgameobject");

View file

@ -2368,7 +2368,7 @@ bool ChatHandler::HandleListObjectCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleNearObjectCommand(const char* args) bool ChatHandler::HandleGameObjectNearCommand(const char* args)
{ {
float distance = (!*args) ? 10 : atol(args); float distance = (!*args) ? 10 : atol(args);
uint32 count = 0; uint32 count = 0;
@ -3984,7 +3984,7 @@ bool ChatHandler::HandleHideAreaCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleUpdate(const char* args) bool ChatHandler::HandleDebugUpdate(const char* args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -4084,7 +4084,7 @@ bool ChatHandler::HandleChangeWeather(const char* args)
return true; return true;
} }
bool ChatHandler::HandleSetValue(const char* args) bool ChatHandler::HandleDebugSetValue(const char* args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -4135,7 +4135,7 @@ bool ChatHandler::HandleSetValue(const char* args)
return true; return true;
} }
bool ChatHandler::HandleGetValue(const char* args) bool ChatHandler::HandleDebugGetValue(const char* args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -4208,7 +4208,7 @@ bool ChatHandler::HandleSet32Bit(const char* args)
return true; return true;
} }
bool ChatHandler::HandleMod32Value(const char* args) bool ChatHandler::HandleDebugMod32Value(const char* args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -4240,7 +4240,7 @@ bool ChatHandler::HandleMod32Value(const char* args)
return true; return true;
} }
bool ChatHandler::HandleAddTeleCommand(const char * args) bool ChatHandler::HandleTeleAddCommand(const char * args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -4280,7 +4280,7 @@ bool ChatHandler::HandleAddTeleCommand(const char * args)
return true; return true;
} }
bool ChatHandler::HandleDelTeleCommand(const char * args) bool ChatHandler::HandleTeleDelCommand(const char * args)
{ {
if(!*args) if(!*args)
return false; return false;
@ -4878,7 +4878,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleAddQuest(const char* args) bool ChatHandler::HandleQuestAdd(const char* args)
{ {
Player* player = getSelectedPlayer(); Player* player = getSelectedPlayer();
if(!player) if(!player)
@ -4932,7 +4932,7 @@ bool ChatHandler::HandleAddQuest(const char* args)
return true; return true;
} }
bool ChatHandler::HandleRemoveQuest(const char* args) bool ChatHandler::HandleQuestRemove(const char* args)
{ {
Player* player = getSelectedPlayer(); Player* player = getSelectedPlayer();
if(!player) if(!player)
@ -4982,7 +4982,7 @@ bool ChatHandler::HandleRemoveQuest(const char* args)
return true; return true;
} }
bool ChatHandler::HandleCompleteQuest(const char* args) bool ChatHandler::HandleQuestComplete(const char* args)
{ {
Player* player = getSelectedPlayer(); Player* player = getSelectedPlayer();
if(!player) if(!player)
@ -5574,7 +5574,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
return true; return true;
} }
bool ChatHandler::HandleFlyModeCommand(const char* args) bool ChatHandler::HandleGMFlyModeCommand(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -5600,7 +5600,7 @@ bool ChatHandler::HandleFlyModeCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleLoadPDumpCommand(const char *args) bool ChatHandler::HandlePDumpLoadCommand(const char *args)
{ {
if(!args) if(!args)
return false; return false;
@ -5711,7 +5711,7 @@ bool ChatHandler::HandleLoadPDumpCommand(const char *args)
return true; return true;
} }
bool ChatHandler::HandleWritePDumpCommand(const char *args) bool ChatHandler::HandlePDumpWriteCommand(const char *args)
{ {
if(!args) if(!args)
return false; return false;

View file

@ -66,7 +66,7 @@ bool ChatHandler::HandleDebugSpellFailCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleSetPoiCommand(const char* args) bool ChatHandler::HandleDebugSetPoiCommand(const char* args)
{ {
Player *pPlayer = m_session->GetPlayer(); Player *pPlayer = m_session->GetPlayer();
Unit* target = getSelectedUnit(); Unit* target = getSelectedUnit();
@ -92,7 +92,7 @@ bool ChatHandler::HandleSetPoiCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleEquipErrorCommand(const char* args) bool ChatHandler::HandleDebugEquipErrorCommand(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -102,7 +102,7 @@ bool ChatHandler::HandleEquipErrorCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleSellErrorCommand(const char* args) bool ChatHandler::HandleDebugSellErrorCommand(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -112,7 +112,7 @@ bool ChatHandler::HandleSellErrorCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleBuyErrorCommand(const char* args) bool ChatHandler::HandleDebugBuyErrorCommand(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -122,7 +122,7 @@ bool ChatHandler::HandleBuyErrorCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/) bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/)
{ {
Unit *unit = getSelectedUnit(); Unit *unit = getSelectedUnit();
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
@ -199,7 +199,7 @@ bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/)
return true; return true;
} }
bool ChatHandler::HandleUpdateWorldStateCommand(const char* args) bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
{ {
char* w = strtok((char*)args, " "); char* w = strtok((char*)args, " ");
char* s = strtok(NULL, " "); char* s = strtok(NULL, " ");
@ -213,7 +213,7 @@ bool ChatHandler::HandleUpdateWorldStateCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandlePlaySound2Command(const char* args) bool ChatHandler::HandleDebugPlaySound2Command(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -224,7 +224,7 @@ bool ChatHandler::HandlePlaySound2Command(const char* args)
} }
//Send notification in channel //Send notification in channel
bool ChatHandler::HandleSendChannelNotifyCommand(const char* args) bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -242,7 +242,7 @@ bool ChatHandler::HandleSendChannelNotifyCommand(const char* args)
} }
//Send notification in chat //Send notification in chat
bool ChatHandler::HandleSendChatMsgCommand(const char* args) bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -255,14 +255,14 @@ bool ChatHandler::HandleSendChatMsgCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args) bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args)
{ {
uint32 msg = atol((char*)args); uint32 msg = atol((char*)args);
m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg); m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
return true; return true;
} }
bool ChatHandler::HandleGetLootRecipient(const char* /*args*/) bool ChatHandler::HandleDebugGetLootRecipient(const char* /*args*/)
{ {
Creature* target = getSelectedCreature(); Creature* target = getSelectedCreature();
if(!target) if(!target)
@ -272,14 +272,14 @@ bool ChatHandler::HandleGetLootRecipient(const char* /*args*/)
return true; return true;
} }
bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args) bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args)
{ {
uint32 msg = atol((char*)args); uint32 msg = atol((char*)args);
m_session->GetPlayer()->SendCanTakeQuestResponse(msg); m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
return true; return true;
} }
bool ChatHandler::HandleGetItemState(const char* args) bool ChatHandler::HandleDebugGetItemState(const char* args)
{ {
if (!args) if (!args)
return false; return false;
@ -525,7 +525,7 @@ bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/)
return true; return true;
} }
bool ChatHandler::HandleSpawnVehicle(const char* args) bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
{ {
if(!args) if(!args)
return false; return false;
@ -575,7 +575,7 @@ bool ChatHandler::HandleSpawnVehicle(const char* args)
return true; return true;
} }
bool ChatHandler::HandleSendLargePacketCommand(const char* /*args*/) bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/)
{ {
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. "; const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
std::ostringstream ss; std::ostringstream ss;
@ -585,7 +585,7 @@ bool ChatHandler::HandleSendLargePacketCommand(const char* /*args*/)
return true; return true;
} }
bool ChatHandler::HandleSendSetPhaseShiftCommand(const char* args) bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
{ {
if(!args) if(!args)
return false; return false;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7491" #define REVISION_NR "7492"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__