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[7379] Implement some money related achievement criteria.
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: * ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: * ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: * ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: * ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: * ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
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7 changed files with 81 additions and 47 deletions
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@ -222,6 +222,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
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for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i)
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{
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(*i)->ModifyMoney( money_per_player );
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(*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);
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//Offset surely incorrect, but works
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WorldPacket data( SMSG_LOOT_MONEY_NOTIFY, 4 );
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data << uint32(money_per_player);
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@ -229,7 +230,10 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
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}
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}
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else
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{
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player->ModifyMoney( pLoot->gold );
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, pLoot->gold);
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}
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pLoot->gold = 0;
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pLoot->NotifyMoneyRemoved();
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}
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