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[10689] Restore some item checkes for temporary loot case.
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8 changed files with 80 additions and 64 deletions
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@ -6054,17 +6054,17 @@ SpellCastResult Spell::CheckItems()
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if (!(m_targets.getItemTarget()->GetProto()->Flags & ITEM_FLAG_PROSPECTABLE))
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return SPELL_FAILED_CANT_BE_PROSPECTED;
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// prevent prospecting in trade slot
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if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
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if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID())
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return SPELL_FAILED_CANT_BE_PROSPECTED;
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// Check for enough skill in jewelcrafting
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uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
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if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
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if (item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
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return SPELL_FAILED_LOW_CASTLEVEL;
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// make sure the player has the required ores in inventory
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if(m_targets.getItemTarget()->GetCount() < 5)
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if (m_targets.getItemTarget()->GetCount() < CalculateDamage(SpellEffectIndex(i), m_caster))
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return SPELL_FAILED_NEED_MORE_ITEMS;
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if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
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if (!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
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return SPELL_FAILED_CANT_BE_PROSPECTED;
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break;
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@ -6077,14 +6077,14 @@ SpellCastResult Spell::CheckItems()
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if (!(m_targets.getItemTarget()->GetProto()->Flags & ITEM_FLAG_MILLABLE))
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return SPELL_FAILED_CANT_BE_MILLED;
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// prevent milling in trade slot
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if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
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if (m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID())
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return SPELL_FAILED_CANT_BE_MILLED;
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// Check for enough skill in inscription
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uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
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if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
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if (item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
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return SPELL_FAILED_LOW_CASTLEVEL;
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// make sure the player has the required herbs in inventory
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if(m_targets.getItemTarget()->GetCount() < 5)
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if (m_targets.getItemTarget()->GetCount() < CalculateDamage(SpellEffectIndex(i), m_caster))
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return SPELL_FAILED_NEED_MORE_ITEMS;
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if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
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