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[10689] Restore some item checkes for temporary loot case.
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8 changed files with 80 additions and 64 deletions
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@ -265,7 +265,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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}
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else
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pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
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pUser->SendLoot(pItem->GetObjectGuid(),LOOT_CORPSE);
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}
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void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
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