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[9905] Correct SMSG_INSTANCE_DIFFICULTY structure (fixes raid difficulty display).
Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
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aaa33d5385
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2 changed files with 2 additions and 2 deletions
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@ -19308,7 +19308,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
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SendTalentsInfoData(false);
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data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
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data << uint32(0);
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data << uint32(GetMap()->GetDifficulty());
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data << uint32(0);
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GetSession()->SendPacket(&data);
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