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Implement some dummy triggers
Warior 42770, 58872 and ranks Warlock 47230 and ranks, for 39372 use m_amount instead hardcoded value Rogue 51669 and ranks, 51625 and ranks Hunter: 53290 and ranks (need handle regen amount for 57669) 56342 and ranks (from periodic) 53228 and ranks (only mana regen part) Shaman: 58877 (aura should on summoned wolf) 51556 and ranks (need handle dummy for 52759) 16180 and ranks, 51525 and ranks Death Knight 50365 and 50371, 48979 and ranks, 49005, 61257, 49217 Signed-off-by: DiSlord <dislord@nomail.com>
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3 changed files with 206 additions and 16 deletions
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@ -699,8 +699,8 @@ void Spell::prepareDataForTriggerSystem()
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case SPELLFAMILY_ROGUE: // For poisons need do it
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if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true;
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break;
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case SPELLFAMILY_HUNTER: // Hunter Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
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if (m_spellInfo->SpellFamilyFlags & 0x0000200000000014LL) m_canTrigger = true;
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case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
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if (m_spellInfo->SpellFamilyFlags & 0x0100200000000014LL) m_canTrigger = true;
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break;
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case SPELLFAMILY_PALADIN: // For Holy Shock triggers need do it
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if (m_spellInfo->SpellFamilyFlags & 0x0001000000200000LL) m_canTrigger = true;
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