[7738] Use proper indent instead if() for() style.

This commit is contained in:
VladimirMangos 2009-04-30 04:24:48 +04:00
parent dba73b611d
commit c05a531281
2 changed files with 267 additions and 265 deletions

View file

@ -11441,6 +11441,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
return;
if (!item->IsBroken())
{
for (int s=0; s<3; s++)
{
uint32 enchant_display_type = pEnchant->type[s];
@ -11736,6 +11737,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
break;
} /*switch(enchant_display_type)*/
} /*for*/
}
// visualize enchantment at player and equipped items
if(slot < MAX_INSPECTED_ENCHANTMENT_SLOT)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7737"
#define REVISION_NR "7738"
#endif // __REVISION_NR_H__