[10516] Fix small typo in class ExplodeCorpseObjectCheck

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-09-22 09:12:26 +02:00
parent 4ecc54707f
commit c10a983c60
2 changed files with 2 additions and 2 deletions

View file

@ -571,7 +571,7 @@ namespace MaNGOS
{ {
public: public:
ExplodeCorpseObjectCheck(WorldObject const* fobj, float range) : i_fobj(fobj), i_range(range) {} ExplodeCorpseObjectCheck(WorldObject const* fobj, float range) : i_fobj(fobj), i_range(range) {}
WorldObject const& GetFocisObject() const { return *i_fobj; } WorldObject const& GetFocusObject() const { return *i_fobj; }
bool operator()(Player* u) bool operator()(Player* u)
{ {
if (u->getDeathState()!=CORPSE || u->IsTaxiFlying() || if (u->getDeathState()!=CORPSE || u->IsTaxiFlying() ||

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10515" #define REVISION_NR "10516"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__