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[10516] Fix small typo in class ExplodeCorpseObjectCheck
Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 2 additions and 2 deletions
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@ -571,7 +571,7 @@ namespace MaNGOS
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{
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public:
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ExplodeCorpseObjectCheck(WorldObject const* fobj, float range) : i_fobj(fobj), i_range(range) {}
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WorldObject const& GetFocisObject() const { return *i_fobj; }
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WorldObject const& GetFocusObject() const { return *i_fobj; }
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bool operator()(Player* u)
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{
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if (u->getDeathState()!=CORPSE || u->IsTaxiFlying() ||
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10515"
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#define REVISION_NR "10516"
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#endif // __REVISION_NR_H__
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