diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a3536a7bc..fd569be65 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -11217,7 +11217,8 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) _ApplyItemMods(pItem, slot, true); - if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0) + // Weapons and also Totem/Relic/Sigil/etc + if (pProto && isInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0) { uint32 cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 3df7d21c7..f7cd1439b 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11613" + #define REVISION_NR "11614" #endif // __REVISION_NR_H__