[11979] Remove ReqSourceItems when rewarding or abandoning a quest

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
virusav 2012-04-25 14:43:50 +02:00 committed by Schmoozerd
parent 24574b000e
commit c17fdc3093
4 changed files with 127 additions and 48 deletions

View file

@ -11177,7 +11177,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
else if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
{
pBag->StoreItem( slot, pItem, update );
if( IsInWorld() && update )
if (IsInWorld() && update)
{
pItem->AddToWorld();
pItem->SendCreateUpdateToPlayer( this );
@ -11293,7 +11293,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
}
}
if( IsInWorld() && update )
if (IsInWorld() && update)
{
pItem->AddToWorld();
pItem->SendCreateUpdateToPlayer( this );
@ -11315,12 +11315,12 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
else
{
pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() );
if( IsInWorld() && update )
if (IsInWorld() && update)
pItem2->SendCreateUpdateToPlayer( this );
// delete item (it not in any slot currently)
//pItem->DeleteFromDB();
if( IsInWorld() && update )
if (IsInWorld() && update)
{
pItem->RemoveFromWorld();
pItem->DestroyForPlayer( this );
@ -11618,7 +11618,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
else if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
pBag->RemoveItem(slot, update);
if( IsInWorld() && update )
if (IsInWorld() && update)
{
pItem->RemoveFromWorld();
pItem->DestroyForPlayer(this);
@ -11631,15 +11631,15 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
}
}
void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check)
void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check, bool inBankAlso)
{
DEBUG_LOG( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
DEBUG_LOG("STORAGE: DestroyItemCount item = %u, count = %u", item, count);
uint32 remcount = 0;
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
for (int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (pItem->GetEntry() == item && !pItem->IsInTrade())
{
@ -11647,17 +11647,17 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
// all items in inventory can unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendCreateUpdateToPlayer( this );
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() && update)
pItem->SendCreateUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
@ -11665,9 +11665,9 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
}
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (pItem->GetEntry() == item && !pItem->IsInTrade())
{
@ -11675,17 +11675,17 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
// all keys can be unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendCreateUpdateToPlayer( this );
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() && update)
pItem->SendCreateUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
@ -11694,13 +11694,13 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
if(Item* pItem = pBag->GetItemByPos(j))
if (Item* pItem = pBag->GetItemByPos(j))
{
if (pItem->GetEntry() == item && !pItem->IsInTrade())
{
@ -11708,17 +11708,17 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
DestroyItem( i, j, update );
DestroyItem(i, j, update);
if (remcount >= count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() && update)
pItem->SendCreateUpdateToPlayer( this );
pItem->SendCreateUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
@ -11729,18 +11729,18 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
{
if (pItem->GetCount() + remcount <= count)
{
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK )
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
{
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
return;
@ -11748,16 +11748,75 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendCreateUpdateToPlayer( this );
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() && update)
pItem->SendCreateUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
if (inBankAlso) // Remove items from bank as well
{
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
{
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
{
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
return;
}
else
{
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() && update)
pItem->SendCreateUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
Item* pItem = pBag->GetItemByPos(j);
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
{
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
DestroyItem(i, j, update);
if (remcount >= count)
return;
}
else
{
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() && update)
pItem->SendCreateUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
}
}
}
void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
@ -11835,7 +11894,7 @@ void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
ItemRemovedQuestCheck( pItem->GetEntry(), count);
pItem->SetCount( pItem->GetCount() - count );
count = 0;
if( IsInWorld() & update )
if (IsInWorld() && update)
pItem->SendCreateUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
}
@ -13958,12 +14017,22 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
{
uint32 quest_id = pQuest->GetQuestId();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i )
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if (pQuest->ReqItemId[i])
DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
}
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
if (pQuest->ReqSourceId[i])
{
ItemPrototype const* iProto = ObjectMgr::GetItemPrototype(pQuest->ReqSourceId[i]);
if (iProto && iProto->Bonding == BIND_QUEST_ITEM)
DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, false, true);
}
}
RemoveTimedQuest(quest_id);
if (BattleGround* bg = GetBattleGround())