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Implement some death related achievements
* ACHIEVEMENT_CRITERIA_TYPE_DEATH (normal and arena types counting) * ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON (instance types by man limit counting) Note: need fixed for cases when max allowed players different from recommended count. * ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM (environment damage sources by types) Fixed: * ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER - self-kill counting as death from players - same team player kill in opposition kills counter. Also cleanup in Player::EnvironmentalDamage use DBCStructure.h comment.
This commit is contained in:
parent
bfa785fdb8
commit
c18d20782b
4 changed files with 195 additions and 76 deletions
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@ -27,6 +27,7 @@
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#include "GameEvent.h"
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#include "World.h"
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#include "SpellMgr.h"
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#include "ArenaTeam.h"
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#include "ProgressBar.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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@ -374,6 +375,18 @@ void AchievementMgr::CheckAllAchievementCriteria()
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UpdateAchievementCriteria(AchievementCriteriaTypes(i));
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}
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static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
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static const uint32 achievIdForDangeon[][4] =
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{
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// ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
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{ 321, true, true, true },
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{ 916, false, true, false },
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{ 917, false, true, false },
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{ 918, true, false, false },
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{ 2219, false, false, true },
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{ 0, false, false, false }
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};
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/**
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* this function will be called whenever the user might have done a criteria relevant action
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*/
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@ -408,7 +421,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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{
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// std. case: increment at 1
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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@ -493,6 +505,79 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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// skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter
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bool notfit = false;
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for(int i = 0; i < MAX_ARENA_SLOT; ++i)
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{
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if(achievIdByArenaSlot[i] == achievement->ID)
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{
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BattleGround* bg = GetPlayer()->GetBattleGround();
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if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i)
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notfit = true;
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break;
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}
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}
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if(notfit)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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Map const* map = GetPlayer()->GetMap();
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if(!map->IsDungeon())
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continue;
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// search case
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bool found = false;
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for(int i = 0; achievIdForDangeon[i][0]; ++i)
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{
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if(achievIdForDangeon[i][0] == achievement->ID)
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{
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if(map->IsRaid())
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{
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// if raid accepted (ignore difficulty)
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if(!achievIdForDangeon[i][2])
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break; // for
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}
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else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL)
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{
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// dungeon in normal mode accepted
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if(!achievIdForDangeon[i][1])
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break; // for
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}
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else
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{
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// dungeon in heroic mode accepted
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if(!achievIdForDangeon[i][3])
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break; // for
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}
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found = true;
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break; // for
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}
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}
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if(!found)
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continue;
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//FIXME: work only for instances where max==min for players
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if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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@ -501,6 +586,17 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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// if team check required: must kill by opposition faction
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if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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@ -518,6 +614,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, miscvalue1);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(miscvalue2 != achievementCriteria->death_from.type)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
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if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
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SetCriteriaProgress(achievementCriteria, 1);
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@ -680,10 +784,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
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case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
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case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
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@ -836,8 +937,11 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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// handle all statistic-only criteria here
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
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case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
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case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
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case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
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@ -839,6 +839,9 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
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void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage)
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{
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if(!isAlive() || isGameMaster())
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return;
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WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
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data << (uint64)guid;
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data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
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@ -849,13 +852,18 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
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DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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if(type==DAMAGE_FALL && !isAlive()) // DealDamage not apply item durability loss at self damage
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if(!isAlive())
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{
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DEBUG_LOG("We are fall to death, loosing 10 percents durability");
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DurabilityLossAll(0.10f,false);
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// durability lost message
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WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
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GetSession()->SendPacket(&data);
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if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
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{
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DEBUG_LOG("We are fall to death, loosing 10 percents durability");
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DurabilityLossAll(0.10f,false);
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// durability lost message
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WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
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GetSession()->SendPacket(&data);
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}
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
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}
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}
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@ -939,9 +947,7 @@ void Player::HandleLava()
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uint64 guid = GetGUID();
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uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage
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// if not gamemaster then deal damage
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if ( !isGameMaster() )
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EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
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EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
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m_breathTimer = 1*IN_MILISECONDS;
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}
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@ -1326,6 +1332,8 @@ void Player::setDeathState(DeathState s)
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if(!ressSpellId)
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ressSpellId = GetResurrectionSpellId();
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
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}
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Unit::setDeathState(s);
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@ -528,6 +528,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
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((Creature*)pVictim)->SetLootRecipient(this);
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if (health <= damage)
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{
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DEBUG_LOG("DealDamage: victim just died");
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@ -604,12 +605,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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((Creature*)this)->AI()->KilledUnit(pVictim);
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// achievement stuff
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if ( pVictim->GetTypeId() == TYPEID_PLAYER)
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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if(GetTypeId() == TYPEID_UNIT)
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if (GetTypeId() == TYPEID_UNIT)
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((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
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else if(GetTypeId() == TYPEID_PLAYER)
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((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
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else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
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((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
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}
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// 10% durability loss on death
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@ -72,7 +72,7 @@ struct AchievementCriteriaEntry
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uint32 requiredType; // 2
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union
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{
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// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
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// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
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// TODO: also used for player deaths..
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struct
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{
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@ -80,7 +80,7 @@ struct AchievementCriteriaEntry
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uint32 creatureCount; // 4
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} kill_creature;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
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// TODO: there are further criterias instead just winning
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struct
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{
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@ -88,27 +88,27 @@ struct AchievementCriteriaEntry
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uint32 winCount; // 4
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} win_bg;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
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struct
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{
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uint32 unused; // 3
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uint32 level; // 4
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} reach_level;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
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struct
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{
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uint32 skillID; // 3
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uint32 skillLevel; // 4
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} reach_skill_level;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
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struct
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{
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uint32 linkedAchievement; // 3
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} complete_achievement;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
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struct
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{
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uint32 unused; // 3
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@ -129,67 +129,73 @@ struct AchievementCriteriaEntry
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uint32 questCount; // 4
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} complete_quests_in_zone;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
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struct
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{
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uint32 unused; // 3
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uint32 questCount; // 4
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} complete_daily_quest;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
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struct
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{
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uint32 mapID; // 3
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} complete_battleground;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16
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// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
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struct
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{
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uint32 mapID; // 3
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} death_at_map;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
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// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
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struct
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{
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uint32 manLimit; // 3
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} death_in_dungeon;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
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struct
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{
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uint32 groupSize; // 3 can be 5, 10 or 25
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} complete_raid;
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// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
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// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
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struct
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{
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uint32 creatureEntry; // 3
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} killed_by_creature;
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// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
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// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
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struct
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{
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uint32 unused; // 3
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uint32 fallHeight; // 4
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} fall_without_dying;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
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// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
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struct
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{
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uint32 type; // 0 - fatigue, 1 - drowning, 2 - falling, 3 - ??, 5 - fire and lava
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} deaths;
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uint32 type; // 3, see enum EnviromentalDamage
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} death_from;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
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struct
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{
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uint32 questID; // 3
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uint32 questCount; // 4
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} complete_quest;
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
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struct
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{
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uint32 spellID; // 3
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uint32 spellCount; // 4
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} be_spell_target;
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
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struct
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{
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uint32 spellID; // 3
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@ -203,32 +209,32 @@ struct AchievementCriteriaEntry
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uint32 killCount; // 4
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} honorable_kill_at_area;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
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struct
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{
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uint32 mapID; // 3 Reference to Map.dbc
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} win_arena;
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|
||||
// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
|
||||
struct
|
||||
{
|
||||
uint32 mapID; // 3 Reference to Map.dbc
|
||||
} play_arena;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
|
||||
struct
|
||||
{
|
||||
uint32 spellID; // 3 Reference to Map.dbc
|
||||
} learn_spell;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
|
||||
struct
|
||||
{
|
||||
uint32 itemID; // 3
|
||||
uint32 itemCount; // 4
|
||||
} own_item;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
|
|
@ -236,62 +242,62 @@ struct AchievementCriteriaEntry
|
|||
uint32 flag; // 5 4=in a row
|
||||
} win_rated_arena;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
|
||||
struct
|
||||
{
|
||||
uint32 teamtype; // 3 {2,3,5}
|
||||
} highest_team_rating;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
|
||||
struct
|
||||
{
|
||||
uint32 teamtype; // 3 {2,3,5}
|
||||
uint32 teamrating; // 4
|
||||
} reach_team_rating;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
|
||||
struct
|
||||
{
|
||||
uint32 skillID; // 3
|
||||
uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
|
||||
} learn_skill_level;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
|
||||
struct
|
||||
{
|
||||
uint32 itemID; // 3
|
||||
uint32 itemCount; // 4
|
||||
} use_item;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
|
||||
struct
|
||||
{
|
||||
uint32 itemID; // 3
|
||||
uint32 itemCount; // 4
|
||||
} loot_item;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
|
||||
struct
|
||||
{
|
||||
// TODO: This rank is _NOT_ the index from AreaTable.dbc
|
||||
uint32 areaReference; // 3
|
||||
} explore_area;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
|
||||
struct
|
||||
{
|
||||
// TODO: This rank is _NOT_ the index from CharTitles.dbc
|
||||
uint32 rank; // 3
|
||||
} own_rank;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
uint32 numberOfSlots; // 4
|
||||
} buy_bank_slot;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
|
||||
struct
|
||||
{
|
||||
uint32 factionID; // 3
|
||||
|
|
@ -305,56 +311,56 @@ struct AchievementCriteriaEntry
|
|||
uint32 numberOfExaltedFactions; // 4
|
||||
} gain_exalted_reputation;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
uint32 numberOfVisits; // 4
|
||||
} visit_barber;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
|
||||
// TODO: where is the required itemlevel stored?
|
||||
struct
|
||||
{
|
||||
uint32 itemSlot; // 3
|
||||
} equip_epic_item;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT= 50
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
|
||||
struct
|
||||
{
|
||||
uint32 rollValue; // 3
|
||||
uint32 count; // 4
|
||||
} roll_need_on_loot;
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
|
||||
struct
|
||||
{
|
||||
uint32 rollValue; // 3
|
||||
uint32 count; // 4
|
||||
} roll_greed_on_loot;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
|
||||
struct
|
||||
{
|
||||
uint32 classID; // 3
|
||||
uint32 count; // 4
|
||||
} hk_class;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
|
||||
struct
|
||||
{
|
||||
uint32 raceID; // 3
|
||||
uint32 count; // 4
|
||||
} hk_race;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
|
||||
// TODO: where is the information about the target stored?
|
||||
struct
|
||||
{
|
||||
uint32 emoteID; // 3
|
||||
} do_emote;
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
|
|
@ -363,13 +369,13 @@ struct AchievementCriteriaEntry
|
|||
uint32 mapid; // 6
|
||||
} healing_done;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
|
||||
struct
|
||||
{
|
||||
uint32 itemID; // 3
|
||||
} equip_item;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
|
|
@ -377,21 +383,21 @@ struct AchievementCriteriaEntry
|
|||
} quest_reward_money;
|
||||
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
uint32 goldInCopper; // 4
|
||||
} loot_money;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
|
||||
struct
|
||||
{
|
||||
uint32 goEntry; // 3
|
||||
uint32 useCount; // 4
|
||||
} use_gameobject;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
|
||||
// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
|
||||
struct
|
||||
{
|
||||
|
|
@ -399,66 +405,66 @@ struct AchievementCriteriaEntry
|
|||
uint32 killCount; // 4
|
||||
} special_pvp_kill;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
|
||||
struct
|
||||
{
|
||||
uint32 goEntry; // 3
|
||||
uint32 lootCount; // 4
|
||||
} fish_in_gameobject;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
|
||||
struct
|
||||
{
|
||||
uint32 skillLine; // 3
|
||||
uint32 spellCount; // 4
|
||||
} learn_skilline_spell;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
uint32 duelCount; // 4
|
||||
} win_duel;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
|
||||
struct
|
||||
{
|
||||
uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
|
||||
} highest_power;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
|
||||
struct
|
||||
{
|
||||
uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
|
||||
} highest_stat;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
|
||||
struct
|
||||
{
|
||||
uint32 spellSchool; // 3
|
||||
} highest_spellpower;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
|
||||
struct
|
||||
{
|
||||
uint32 ratingType; // 3
|
||||
} highest_rating;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
|
||||
struct
|
||||
{
|
||||
uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
|
||||
uint32 lootTypeCount; // 4
|
||||
} loot_type;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
|
||||
struct
|
||||
{
|
||||
uint32 skillLine; // 3
|
||||
uint32 spellCount; // 4
|
||||
} learn_skill_line;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue