Implement some death related achievements

* ACHIEVEMENT_CRITERIA_TYPE_DEATH (normal and arena types counting)
* ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON (instance types by man limit counting)
  Note: need fixed for cases when max allowed players different from recommended count.
* ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM (environment damage sources by types)

Fixed:
* ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
   - self-kill counting as death from players
   - same team player kill in opposition kills counter.

Also cleanup in Player::EnvironmentalDamage use DBCStructure.h comment.
This commit is contained in:
VladimirMangos 2009-03-06 01:10:54 +03:00
parent bfa785fdb8
commit c18d20782b
4 changed files with 195 additions and 76 deletions

View file

@ -27,6 +27,7 @@
#include "GameEvent.h"
#include "World.h"
#include "SpellMgr.h"
#include "ArenaTeam.h"
#include "ProgressBar.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
@ -374,6 +375,18 @@ void AchievementMgr::CheckAllAchievementCriteria()
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
static const uint32 achievIdForDangeon[][4] =
{
// ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
{ 321, true, true, true },
{ 916, false, true, false },
{ 917, false, true, false },
{ 918, true, false, false },
{ 2219, false, false, true },
{ 0, false, false, false }
};
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
@ -408,7 +421,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// std. case: increment at 1
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
@ -493,6 +505,79 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter
bool notfit = false;
for(int i = 0; i < MAX_ARENA_SLOT; ++i)
{
if(achievIdByArenaSlot[i] == achievement->ID)
{
BattleGround* bg = GetPlayer()->GetBattleGround();
if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i)
notfit = true;
break;
}
}
if(notfit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
Map const* map = GetPlayer()->GetMap();
if(!map->IsDungeon())
continue;
// search case
bool found = false;
for(int i = 0; achievIdForDangeon[i][0]; ++i)
{
if(achievIdForDangeon[i][0] == achievement->ID)
{
if(map->IsRaid())
{
// if raid accepted (ignore difficulty)
if(!achievIdForDangeon[i][2])
break; // for
}
else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL)
{
// dungeon in normal mode accepted
if(!achievIdForDangeon[i][1])
break; // for
}
else
{
// dungeon in heroic mode accepted
if(!achievIdForDangeon[i][3])
break; // for
}
found = true;
break; // for
}
}
if(!found)
continue;
//FIXME: work only for instances where max==min for players
if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
@ -501,6 +586,17 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
// if team check required: must kill by opposition faction
if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
@ -518,6 +614,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, miscvalue1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(miscvalue2 != achievementCriteria->death_from.type)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
SetCriteriaProgress(achievementCriteria, 1);
@ -680,10 +784,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
@ -836,8 +937,11 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: