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[6962] Update sanctuary flag.
This also will fixed opposition players allways unattackable state. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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commit
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4 changed files with 7 additions and 7 deletions
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@ -6280,7 +6280,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
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return false;
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// Sanctuary
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if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
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if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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return false;
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// PvP FFA state
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@ -6389,7 +6389,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
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return true;
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// Sanctuary
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if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
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if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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return true;
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// PvP FFA state
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