[6962] Update sanctuary flag.

This also will fixed opposition players allways unattackable state.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
False.Genesis 2008-12-28 06:47:46 +03:00 committed by VladimirMangos
parent b9e0787c2a
commit c1c6f770ed
4 changed files with 7 additions and 7 deletions

View file

@ -6280,7 +6280,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// Sanctuary
if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
@ -6389,7 +6389,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// Sanctuary
if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state