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[6962] Update sanctuary flag.
This also will fixed opposition players allways unattackable state. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
b9e0787c2a
commit
c1c6f770ed
4 changed files with 7 additions and 7 deletions
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@ -6261,13 +6261,13 @@ void Player::UpdateZone(uint32 newZone)
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if(zone->flags & AREA_FLAG_SANCTUARY) // in sanctuary
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if(zone->flags & AREA_FLAG_SANCTUARY) // in sanctuary
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{
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{
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY);
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SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
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if(sWorld.IsFFAPvPRealm())
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if(sWorld.IsFFAPvPRealm())
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RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
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RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
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}
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}
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else
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else
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{
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{
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY);
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
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}
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}
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if(zone->flags & AREA_FLAG_CAPITAL) // in capital city
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if(zone->flags & AREA_FLAG_CAPITAL) // in capital city
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@ -425,8 +425,8 @@ enum PlayerFlags
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PLAYER_FLAGS_UNK1 = 0x00001000, // played long time
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PLAYER_FLAGS_UNK1 = 0x00001000, // played long time
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PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time
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PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time
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PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
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PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
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PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary
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PLAYER_FLAGS_UNK4 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
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PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
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PLAYER_FLAGS_UNK5 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
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PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
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PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
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};
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};
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@ -6280,7 +6280,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
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return false;
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return false;
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// Sanctuary
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// Sanctuary
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if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
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if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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return false;
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return false;
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// PvP FFA state
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// PvP FFA state
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@ -6389,7 +6389,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
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return true;
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return true;
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// Sanctuary
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// Sanctuary
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if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
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if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
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return true;
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return true;
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// PvP FFA state
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// PvP FFA state
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6961"
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#define REVISION_NR "6962"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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