[6962] Update sanctuary flag.

This also will fixed opposition players allways unattackable state.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
False.Genesis 2008-12-28 06:47:46 +03:00 committed by VladimirMangos
parent b9e0787c2a
commit c1c6f770ed
4 changed files with 7 additions and 7 deletions

View file

@ -6261,13 +6261,13 @@ void Player::UpdateZone(uint32 newZone)
if(zone->flags & AREA_FLAG_SANCTUARY) // in sanctuary
{
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY);
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
if(sWorld.IsFFAPvPRealm())
RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
}
else
{
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY);
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
}
if(zone->flags & AREA_FLAG_CAPITAL) // in capital city

View file

@ -425,8 +425,8 @@ enum PlayerFlags
PLAYER_FLAGS_UNK1 = 0x00001000, // played long time
PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time
PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary
PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
PLAYER_FLAGS_UNK4 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
PLAYER_FLAGS_UNK5 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
};

View file

@ -6280,7 +6280,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// Sanctuary
if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
@ -6389,7 +6389,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// Sanctuary
if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6961"
#define REVISION_NR "6962"
#endif // __REVISION_NR_H__