[7540] Move most reputation/force faction reaction code to new ReputationMgr.

This commit is contained in:
VladimirMangos 2009-03-26 10:51:20 +03:00
parent ef014420a5
commit c33eff13f4
19 changed files with 773 additions and 647 deletions

View file

@ -745,7 +745,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
continue;
int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
if (reputation > 0)
SetCriteriaProgress(achievementCriteria, reputation);
break;
@ -757,13 +757,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter = 0;
FactionStateList const& factionStateList = GetPlayer()->GetFactionStateList();
FactionStateList const& factionStateList = GetPlayer()->GetReputationMgr().GetStateList();
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);
if(GetPlayer()->ReputationToRank(iter->second.Standing + GetPlayer()->GetBaseReputation(factionEntry)) >= REP_EXALTED)
++counter;
}
if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID))
if(ReputationMgr::ReputationToRank(iter->second.Standing + GetPlayer()->GetReputationMgr().GetBaseReputation(factionEntry)) >= REP_EXALTED)
++counter;
SetCriteriaProgress(achievementCriteria, counter);
break;
}