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[7540] Move most reputation/force faction reaction code to new ReputationMgr.
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19 changed files with 773 additions and 647 deletions
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@ -745,7 +745,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
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continue;
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int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
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int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
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if (reputation > 0)
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SetCriteriaProgress(achievementCriteria, reputation);
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break;
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@ -757,13 +757,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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uint32 counter = 0;
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FactionStateList const& factionStateList = GetPlayer()->GetFactionStateList();
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FactionStateList const& factionStateList = GetPlayer()->GetReputationMgr().GetStateList();
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for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
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{
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FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);
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if(GetPlayer()->ReputationToRank(iter->second.Standing + GetPlayer()->GetBaseReputation(factionEntry)) >= REP_EXALTED)
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++counter;
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}
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if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID))
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if(ReputationMgr::ReputationToRank(iter->second.Standing + GetPlayer()->GetReputationMgr().GetBaseReputation(factionEntry)) >= REP_EXALTED)
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++counter;
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SetCriteriaProgress(achievementCriteria, counter);
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break;
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}
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