[7540] Move most reputation/force faction reaction code to new ReputationMgr.

This commit is contained in:
VladimirMangos 2009-03-26 10:51:20 +03:00
parent ef014420a5
commit c33eff13f4
19 changed files with 773 additions and 647 deletions

View file

@ -860,7 +860,7 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
recv_data >> repListID;
recv_data >> flag;
GetPlayer()->SetFactionAtWar(repListID,flag);
GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
@ -888,7 +888,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
}
}
*/
GetPlayer()->SendFactionStates();
GetPlayer()->GetReputationMgr().SendStates();
}
void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
@ -953,7 +953,7 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data
uint8 inactive;
recv_data >> replistid >> inactive;
_player->SetFactionInactive(replistid, inactive);
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )