From c34ff46443e8f494f3537bb9f43403b209f7db64 Mon Sep 17 00:00:00 2001 From: arrai Date: Tue, 18 Aug 2009 15:47:45 +0200 Subject: [PATCH] [8385] Use 3D coordinates for checking corpse distance at reclaiming --- src/game/MiscHandler.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 483b5ab8f..3f45a7e24 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -634,7 +634,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL)) return; - if (!corpse->IsWithinDist(GetPlayer(),CORPSE_RECLAIM_RADIUS,false)) + if (!corpse->IsWithinDist(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) return; uint64 guid; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 3850cb0dd..563cda50b 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8384" + #define REVISION_NR "8385" #endif // __REVISION_NR_H__