[10084] Resync. opcode names in Opcodes.cpp/.h

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
LordJZ 2010-06-20 04:34:18 +04:00 committed by VladimirMangos
parent 123cf0a401
commit c3cf108938
3 changed files with 15 additions and 15 deletions

View file

@ -359,7 +359,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x14A*/ { "SMSG_ATTACKERSTATEUPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x14B*/ { "SMSG_BATTLEFIELD_PORT_DENIED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x14C*/ { "SMSG_DAMAGE_DONE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x14D*/ { "SMSG_DAMAGE_TAKEN_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x14D*/ { "SMSG_UNIT_SPELLCAST_START", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x14E*/ { "SMSG_CANCEL_COMBAT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x14F*/ { "SMSG_SPELLBREAKLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x150*/ { "SMSG_SPELLHEALLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -568,7 +568,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x21B*/ { "SMSG_GMTICKET_SYSTEMSTATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x21C*/ { "CMSG_SPIRIT_HEALER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleSpiritHealerActivateOpcode},
/*0x21D*/ { "CMSG_SET_STAT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x21E*/ { "SMSG_SET_REST_START_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x21E*/ { "SMSG_QUEST_FORCE_REMOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x21F*/ { "CMSG_SKILL_BUY_STEP", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x220*/ { "CMSG_SKILL_BUY_RANK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x221*/ { "CMSG_XP_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
@ -1146,8 +1146,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x45D*/ { "CMSG_FORCE_PITCH_RATE_CHANGE_ACK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x45E*/ { "SMSG_SPLINE_SET_PITCH_RATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x45F*/ { "SMSG_MOVE_ABANDON_TRANSPORT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x460*/ { "MSG_MOVE_ABANDON_TRANSPORT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x461*/ { "CMSG_MOVE_ABANDON_TRANSPORT_ACK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x460*/ { "SMSG_CALENDAR_UPDATE_INVITE_LIST", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x461*/ { "SMSG_CALENDAR_UPDATE_INVITE_LIST2", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x462*/ { "CMSG_UPDATE_MISSILE_TRAJECTORY", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x463*/ { "SMSG_UPDATE_ACCOUNT_DATA_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x464*/ { "SMSG_TRIGGER_MOVIE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -1163,7 +1163,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x46F*/ { "SMSG_QUESTUPDATE_ADD_PVP_KILL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x470*/ { "CMSG_SET_CRITERIA_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x471*/ { "SMSG_GROUP_SWAP_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x471*/ { "SMSG_CALENDAR_UPDATE_INVITE_LIST3", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x472*/ { "CMSG_UNITANIMTIER_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x473*/ { "CMSG_CHAR_CUSTOMIZE", STATUS_AUTHED, &WorldSession::HandleCharCustomize },
/*0x474*/ { "SMSG_CHAR_CUSTOMIZE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -1256,13 +1256,13 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4CB*/ { "UMSG_UNKNOWN_1227", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4CC*/ { "UMSG_UNKNOWN_1228", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4CD*/ { "SMSG_MULTIPLE_PACKETS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4CE*/ { "SMSG_UNKNOWN_1230", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4CF*/ { "CMSG_UNKNOWN_1231_ACK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4D0*/ { "SMSG_UNKNOWN_1232", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D1*/ { "CMSG_UNKNOWN_1233_ACK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4D2*/ { "SMSG_UNKNOWN_1234", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D3*/ { "SMSG_UNKNOWN_1235", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D4*/ { "SMSG_UNKNOWN_1236", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4CE*/ { "SMSG_FORCE_UNK1_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4CF*/ { "CMSG_FORCE_UNK1_SPEED_CHANGE_ACK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4D0*/ { "SMSG_FORCE_UNK2_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D1*/ { "CMSG_FORCE_UNK2_SPEED_CHANGE_ACK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4D2*/ { "MSG_MOVE_UNKNOWN_1234", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D3*/ { "SMSG_SPLINE_MOVE_UNKNOWN_1235", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D4*/ { "SMSG_SPLINE_MOVE_UNKNOWN_1236", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D5*/ { "CMSG_EQUIPMENT_SET_USE", STATUS_LOGGEDIN, &WorldSession::HandleEquipmentSetUse },
/*0x4D6*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D7*/ { "UMSG_UNKNOWN_1239", STATUS_NEVER, &WorldSession::Handle_NULL },
@ -1273,7 +1273,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4DC*/ { "UMSG_UNKNOWN_1244", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4DD*/ { "UMSG_UNKNOWN_1245", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4DE*/ { "SMSG_BATTLEFIELD_MGR_ENTRY_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4DF*/ { "CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4DF*/ { "CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4E0*/ { "SMSG_BATTLEFIELD_MGR_ENTERED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4E1*/ { "SMSG_BATTLEFIELD_MGR_QUEUE_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4E2*/ { "CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_NULL },