[11230] Add dummy effect of spell 42793

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
crackm 2011-03-08 10:22:44 +01:00 committed by NoFantasy
parent 69e01fc349
commit c3f2a6be77
2 changed files with 22 additions and 1 deletions

View file

@ -1300,6 +1300,27 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
return;
}
case 42793: // Burn Body
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Creature* pCreature = (Creature*)unitTarget;
// Spell can be used in combat and may affect different target than the expected.
// If target is not the expected we need to prevent this effect.
if (!pCreature->GetLootRecipientGuid().IsEmpty() || pCreature->isInCombat())
return;
// set loot recipient, prevent re-use same target
pCreature->SetLootRecipient(m_caster);
pCreature->ForcedDespawn(GetSpellDuration(m_spellInfo));
// EFFECT_INDEX_2 has 0 miscvalue for effect 134, doing the killcredit here instead (only one known case exist where 0)
((Player*)m_caster)->KilledMonster(pCreature->GetCreatureInfo(), pCreature->GetObjectGuid());
return;
}
case 43036: // Dismembering Corpse
{
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11229"
#define REVISION_NR "11230"
#endif // __REVISION_NR_H__